AsyncLoadingScreen
UE4EasyLocalizationTool
AsyncLoadingScreen | UE4EasyLocalizationTool | |
---|---|---|
3 | 1 | |
733 | 53 | |
- | - | |
4.9 | 6.3 | |
9 days ago | about 2 months ago | |
C++ | C++ | |
MIT License | MIT License |
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AsyncLoadingScreen
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How do you guys do level loading/loading screens?
Use an existing solution: https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
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Giving back to Unreal Community. Do you hate setting up loading screens? Do you want it to be as customizable as your technical art skills allow you to? Look no further and enjoy this free and super easy to set up plugin. Github link in comments.
Because this free open source plugin called AsyncLoadingScreen that already has a ton of customization options.
- Starting development at the beginning.
UE4EasyLocalizationTool
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Easy Localization Tool
Easy Localization Tool
What are some alternatives?
UnrealPakViewer - 查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件
RealtimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content.
DlgSystem - Dialogue Plugin System for Unreal Engine
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
SteamBridge - An Unreal Engine implementation of the Steamworks API.
DataConfig - Unreal Engine JSON/MsgPack serialization framework
ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.