AsyncLoadingScreen VS DlgSystem

Compare AsyncLoadingScreen vs DlgSystem and see what are their differences.

AsyncLoadingScreen

Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming. (by truong-bui)
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AsyncLoadingScreen DlgSystem
3 6
861 468
3.0% 2.6%
3.9 5.5
3 months ago 2 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AsyncLoadingScreen

Posts with mentions or reviews of AsyncLoadingScreen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-16.

DlgSystem

Posts with mentions or reviews of DlgSystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.

What are some alternatives?

When comparing AsyncLoadingScreen and DlgSystem you can also consider the following projects:

UnrealPakViewer - 查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件

ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent

SteamBridge - An Unreal Engine implementation of the Steamworks API.

GenericGraph - Generic graph data structure plugin for ue4

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

UE4-Plugin-Resources - A list of community resources for Slate, Graphs, and UE4 Plugin Development.

ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.

MounteaDialogueSystem - Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.

DataConfig - Unreal Engine JSON/MsgPack serialization framework

PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++

UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

FlowGraph - Design-agnostic node system for scripting game’s flow in Unreal Engine

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