DlgSystem
UE4EnhancedCodeFlow
DlgSystem | UE4EnhancedCodeFlow | |
---|---|---|
6 | 1 | |
370 | 52 | |
5.7% | - | |
6.2 | 8.0 | |
10 days ago | 4 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DlgSystem
-
Free open-source dialogue plugin
I've been using https://github.com/NotYetGames/DlgSystem which has been really helpful.
- How can I make this simple dialogue blueprint repeatable?
-
Creating Dialogue & Story Events?
For the dialogue system you can use this plugin from GitHub or i followed a tutorial on youtube to make a dialogue system based on behavior tree and a proxy AI controller. I have to say it works quite well and it gives you the easy tree structure to build the dialgoues.
-
How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
It's also free on their Github if you compile it yourself and if you don't want to use it as-is you would at least be able to see the source code/blueprints etc to how they've put things together.
-
Good resources for learning editor tools?
DlgSystem by NotYetGames - has been used in a shipped game with open C++ source by the creator
-
Is there a smart way to implement dialogue tree?
I can recommend this free dialogue plugin: https://github.com/NotYetGames/DlgSystem
UE4EnhancedCodeFlow
-
Enhanced Code Flow Plugin
You can grab it for free from GitHub: https://github.com/zompi2/UE4EnhancedCodeFlow
What are some alternatives?
ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent
UE4-Plugin-Resources - A list of community resources for Slate, Graphs, and UE4 Plugin Development.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
RealtimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content.
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
GenericGraph - Generic graph data structure plugin for ue4
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
FlowGraph - Design-agnostic node system for scripting game’s flow in Unreal Engine
gzdoom - GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]