DlgSystem
GenericGraph
DlgSystem | GenericGraph | |
---|---|---|
6 | 4 | |
370 | 622 | |
5.7% | - | |
6.2 | 4.2 | |
10 days ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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DlgSystem
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Free open-source dialogue plugin
I've been using https://github.com/NotYetGames/DlgSystem which has been really helpful.
- How can I make this simple dialogue blueprint repeatable?
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Creating Dialogue & Story Events?
For the dialogue system you can use this plugin from GitHub or i followed a tutorial on youtube to make a dialogue system based on behavior tree and a proxy AI controller. I have to say it works quite well and it gives you the easy tree structure to build the dialgoues.
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How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
It's also free on their Github if you compile it yourself and if you don't want to use it as-is you would at least be able to see the source code/blueprints etc to how they've put things together.
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Good resources for learning editor tools?
DlgSystem by NotYetGames - has been used in a shipped game with open C++ source by the creator
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Is there a smart way to implement dialogue tree?
I can recommend this free dialogue plugin: https://github.com/NotYetGames/DlgSystem
GenericGraph
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Need help on dialogue boxes
Create your own generic graph dialogue system (requires C++ and this plugin)
- How do I create custom nodes like this? I want to recreate this kind of node which even has rich text at the bottom and dynamic outputs that you can add depending on your needs. It also has custom input and output pin colors. I'm pretty much stuck. Can't find any documentation anywhere.
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How do you make a custom workspace like blueprints inside the Unreal Engine
Generic Graph
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Good resources for learning editor tools?
GenericGraph by jinyuliao - worked as a great reference for a lot of other people and can auto-generate a graph-editor for you
What are some alternatives?
ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
UE4EnhancedCodeFlow - This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++.
FlowGraph - Design-agnostic node system for scripting game’s flow in Unreal Engine
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
gzdoom - GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes