GenericGraph
Generic graph data structure plugin for ue4 (by jinyuliao)
UEViewer
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer). (by gildor2)
GenericGraph | UEViewer | |
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4 | 59 | |
622 | 2,269 | |
- | - | |
4.2 | 3.0 | |
3 months ago | about 2 months ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GenericGraph
Posts with mentions or reviews of GenericGraph.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-11.
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Need help on dialogue boxes
Create your own generic graph dialogue system (requires C++ and this plugin)
- How do I create custom nodes like this? I want to recreate this kind of node which even has rich text at the bottom and dynamic outputs that you can add depending on your needs. It also has custom input and output pin colors. I'm pretty much stuck. Can't find any documentation anywhere.
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How do you make a custom workspace like blueprints inside the Unreal Engine
Generic Graph
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Good resources for learning editor tools?
GenericGraph by jinyuliao - worked as a great reference for a lot of other people and can auto-generate a graph-editor for you
UEViewer
Posts with mentions or reviews of UEViewer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-09.
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
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Does anyone know how to extract texture files from Infinite?
Many people use UE Viewer. sm
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3D models
There are posts about getting models somewhat on the regular, any amount of searching nets you the answer, ironically some of them by me. Get umodel and simply overwrite the auto game detection to smite and point the game path to wherever you have smite installed "SMITE\BattleGame\CookedPCConsole". From there just select whichever gods files you are looking for, beware that the upks only contain a extremely low quality dummy texture.
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Celebrating the 5th Anniversary of the Westworld Season 2 Soundtrack!
To assist you in extracting Unreal Engine files, you can use the Unreal Extraction Tool developed by Gildor: Unreal Extraction Tool.
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Anyone have experience with data mining/ripping files?
Export models/animations: https://www.gildor.org/en/projects/umodel Key and Version: https://www.gildor.org/smf/index.php?topic=3393.0 Importing Models and Animations into Blender: https://github.com/Befzz/blender3d\_import\_psk\_psa/releases/tag/v2.8.3
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Where can I found Smite assets ?
You gonna have to extract them yourself with umodel. Open the program, select to overwrite game detection setting the engine to unreal 3 and smite from the game list. The game file path is the CookedPCConsole folder wherever you have smite installed. (example F:\SteamLibrary\SteamApps\common\SMITE\BattleGame\CookedPCConsole)
- UT4 Shock rifle model for 3d print.
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FAQ
I extract models and textures from Deadbydaylight and Deep Rock Galatic using UE Viewer and import them using this Add-on.
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Grunt Killer
I extract the models from the game with UE Viewer, and use this add-on to import them into Blender. The Textures for the most part (the tattoos are also extracted and for some materials like the skin I just use shaders) are painted and UV edited by me.
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Here's a script for importing Deus Ex level textures into Blender
1: You must already have the DX1 textures in a loose file format recognized by Blender (.png, .dds, .tga, ect.). They need to otherwise retain their original names. The textures can be acquired via UModel/UE Viewer. New Vision textures will work also.