GenericGraph
Generic graph data structure plugin for ue4 (by jinyuliao)
FlowGraph
Design-agnostic node system for scripting game’s flow in Unreal Engine (by MothCocoon)
GenericGraph | FlowGraph | |
---|---|---|
4 | 6 | |
622 | 1,022 | |
- | 4.1% | |
4.2 | 8.1 | |
3 months ago | 7 days ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GenericGraph
Posts with mentions or reviews of GenericGraph.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-11.
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Need help on dialogue boxes
Create your own generic graph dialogue system (requires C++ and this plugin)
- How do I create custom nodes like this? I want to recreate this kind of node which even has rich text at the bottom and dynamic outputs that you can add depending on your needs. It also has custom input and output pin colors. I'm pretty much stuck. Can't find any documentation anywhere.
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How do you make a custom workspace like blueprints inside the Unreal Engine
Generic Graph
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Good resources for learning editor tools?
GenericGraph by jinyuliao - worked as a great reference for a lot of other people and can auto-generate a graph-editor for you
FlowGraph
Posts with mentions or reviews of FlowGraph.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-11.
-
How do you make a custom workspace like blueprints inside the Unreal Engine
Flow Graph
-
Flow Graph v1.2 is available! Suitable for your new quest system that doesn't use level blueprints at all. It works well with World Partition (new world management in UE5) where there are no sublevels anymore.
Long and detailed answer is here: concept + 20m video presentation explaining everything :) https://github.com/MothCocoon/FlowGraph/wiki
- Flow Graph v1.2 is available! It's the first release for Unreal Engine 5.0 :) It works well with World Partition where there are no sublevels anymore. Suitable for your new quest system that doesn't use level blueprints at all.
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Good resources for learning editor tools?
FlowGraph by MothDoctor - probably the most polished-looking of the bunch, updated frequently, and uses a variety of UE4 features
- Released version 1.1 of Flow Graph, an abstract system for clean & easy scripting of high-level logic like quest, mission, dialogues... This release improves support for blueprint nodes, adds multiplayer and Save Game support. It includes a long list of small changes!
What are some alternatives?
When comparing GenericGraph and FlowGraph you can also consider the following projects:
DlgSystem - Dialogue Plugin System for Unreal Engine
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University