AsyncLoadingScreen
RuntimeMeshComponent
AsyncLoadingScreen | RuntimeMeshComponent | |
---|---|---|
3 | 7 | |
861 | 1,247 | |
3.0% | - | |
3.9 | 4.3 | |
3 months ago | almost 2 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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AsyncLoadingScreen
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How do you guys do level loading/loading screens?
Use an existing solution: https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
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Giving back to Unreal Community. Do you hate setting up loading screens? Do you want it to be as customizable as your technical art skills allow you to? Look no further and enjoy this free and super easy to set up plugin. Github link in comments.
Because this free open source plugin called AsyncLoadingScreen that already has a ton of customization options.
- Starting development at the beginning.
RuntimeMeshComponent
- Been working on a procedural terrain generator using the RMC & Fast Noise plugins. Here are some island generation outputs!
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Complex Collision Challenge (Where are the senior devs)
Are you using the RuntimeMeshComponent
- Building a StaticMesh in C++ during runtime
- C++ Examples of building a UStaticMesh at runtime?
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Help with getting started on learning how to do runtime procedural landscape generation?
Searching for ue4 and modifying a meshes vertex buffer, one quick result was this: https://github.com/TriAxis-Games/RuntimeMeshComponent which seems like a good place to start for modifying meshes at runtime in ue4.
- Cut yourself some logs right now ! (New feature) + Demo of chopping trees - Derelict WIP
What are some alternatives?
UnrealPakViewer - 查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件
ue4-targetsystemplugin - Dark Souls inspired Camera Lock On / Targeting system plugin
SteamBridge - An Unreal Engine implementation of the Steamworks API.
UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
DlgSystem - Dialogue Plugin System for Unreal Engine
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.
KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
DataConfig - Unreal Engine JSON/MsgPack serialization framework
VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
RealtimeMeshComponent - Unreal Engine 5 plugin component for rendering runtime generated content.