RayTracing
ZetaRay
RayTracing | ZetaRay | |
---|---|---|
1 | 2 | |
300 | 166 | |
- | - | |
4.2 | 8.8 | |
2 months ago | 18 days ago | |
C++ | C++ | |
MIT License | MIT License |
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RayTracing
ZetaRay
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Sample renders from my real-time Direct3D 12 renderer. More info and link to GitHub in the comments!
I wanted to share my real-time Direct3D 12 renderer that I've been working on for the past year. It uses a hybrid approach where the primary surface is rasterized, but all the lighting is raytraced using hardware-accelerated ray tracing. Check out the project's GitHub page for source code and more info.
What are some alternatives?
harfang3d - HARFANG 3D source code public repository
tinykaboom - A brief computer graphics / rendering course
Cinder - Cross-platform, modular, extendable ray-tracer.
gpu-font-rendering - GPU font rendering from vector outlines demonstration
fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.
tgfx - A lightweight 2D graphics library for rendering texts, geometries, and images with high-performance APIs that work across various platforms.
ArrayFire - ArrayFire: a general purpose GPU library.
FidelityFX-Denoiser - FidelityFX Denoiser
Yave - Yet Another Vulkan Engine
compute-runtime - Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8
stdgpu - stdgpu: Efficient STL-like Data Structures on the GPU