RayTracing VS stdgpu

Compare RayTracing vs stdgpu and see what are their differences.

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RayTracing stdgpu
1 -
297 1,085
- -
4.2 7.1
about 2 months ago 21 days ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RayTracing

Posts with mentions or reviews of RayTracing. We have used some of these posts to build our list of alternatives and similar projects.

stdgpu

Posts with mentions or reviews of stdgpu. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning stdgpu yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing RayTracing and stdgpu you can also consider the following projects:

harfang3d - HARFANG 3D source code public repository

ArrayFire - ArrayFire: a general purpose GPU library.

Cinder - Cross-platform, modular, extendable ray-tracer.

libcudacxx - [ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl

fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.

alpaka - The project alpaka has moved to https://github.com/alpaka-group/alpaka

moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

Yave - Yet Another Vulkan Engine

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

compute-runtime - Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System