AE_tl_math VS SHADERed

Compare AE_tl_math vs SHADERed and see what are their differences.

AE_tl_math

An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter (by crazylafo)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
AE_tl_math SHADERed
1 24
119 4,197
- -
0.0 0.0
almost 2 years ago 8 months ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AE_tl_math

Posts with mentions or reviews of AE_tl_math. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-15.
  • Integrating GLSL Shaders With AE In 2022
    2 projects | /r/AfterEffects | 15 Apr 2022
    Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

What are some alternatives?

When comparing AE_tl_math and SHADERed you can also consider the following projects:

ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration

processing - Source code for the Processing Core and Development Environment (PDE)

ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang