AE_tl_math
thebookofshaders
AE_tl_math | thebookofshaders | |
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1 | 3 | |
119 | 5,766 | |
- | - | |
0.0 | 3.7 | |
almost 2 years ago | about 2 months ago | |
C++ | GLSL | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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AE_tl_math
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Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
thebookofshaders
What are some alternatives?
ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
1_16_shaders - MC vanilla fabulous shaders
ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted
SHADERed - Lightweight, cross-platform & full-featured shader IDE