AE_tl_math
ExprTK
AE_tl_math | ExprTK | |
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1 | 10 | |
119 | 577 | |
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0.0 | 0.0 | |
almost 2 years ago | 5 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
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AE_tl_math
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Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
ExprTK
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A Cpp library to evaluate mathematical literal expressions dynamically
I have found many libraries that can evaluate mathematical expressions, e.g. this one: https://www.partow.net/programming/exprtk/index.html
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Better library for evaluating math expressions stored on a String
I have used https://github.com/ArashPartow/exprtk for this task, since it is cpp we also used on IOS, however in android we changed to exp4j since it requires less space and did the same job.
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What do I do if a repo only has a make file and I'm on windows?
For the specific example repo you cited, the project website also offers some preconfigured example MSVC solutions. You may find this much easier to get set up and running if using a Makefile is not a hard requirement.
- What are some projects that taught you a lot?
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How to calculate an expression that is stored in a string in C++
This ExprTk library looks promising: https://www.partow.net/programming/exprtk/index.html
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A boolean logic simulator written in c++ & opengl 3.3. This is a toy project I'm currently developing to help me learn c++ & opengl. No libraries used, apart from stb_image and glad.
Now there are lots of libraries out there for expression processing as well. I would recommend exprtk: https://github.com/ArashPartow/exprtk
- library for solving equations from string?
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Regular language input math operations
If your actual goal isn't to implement it yourself and you need it for something else, take a look at this library: https://github.com/ArashPartow/exprtk
What are some alternatives?
ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect
TinyExpr - tiny recursive descent expression parser, compiler, and evaluation engine for math expressions
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
muparser - muparser is a fast math parser library for C/C++ with (optional) OpenMP support.
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
CGal - The public CGAL repository, see the README below
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Eigen
libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
GLM - OpenGL Mathematics (GLM)
flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.