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Thanks ! Yes I have one but keep in mind it's a bit messy and unprofessional ^ : https://github.com/smallcluster/BasicBool
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Cool, I did something like this a long time ago (around 2000) using raw Windows draw calls. I even put it up on GitHub a few years ago, but the code is a mess and I haven't touched it since: https://github.com/fegennari/CircuitSolver
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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It's funny you're talking about the graphing calculator because recently for a Java course I did choose to write something similar using a LL(k) parser: https://github.com/smallcluster/ProjectGrapher
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ExprTK
C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
Now there are lots of libraries out there for expression processing as well. I would recommend exprtk: https://github.com/ArashPartow/exprtk
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3DWorld is my game engine. I started on this in 2001. It's open source on gitHub here: https://github.com/fegennari/3DWorld