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Thanks ! Yes I have one but keep in mind it's a bit messy and unprofessional ^ : https://github.com/smallcluster/BasicBool
Cool, I did something like this a long time ago (around 2000) using raw Windows draw calls. I even put it up on GitHub a few years ago, but the code is a mess and I haven't touched it since: https://github.com/fegennari/CircuitSolver
It's funny you're talking about the graphing calculator because recently for a Java course I did choose to write something similar using a LL(k) parser: https://github.com/smallcluster/ProjectGrapher
Now there are lots of libraries out there for expression processing as well. I would recommend exprtk: https://github.com/ArashPartow/exprtk
3DWorld is my game engine. I started on this in 2001. It's open source on gitHub here: https://github.com/fegennari/3DWorld
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