thebookofshaders
glslCanvas
thebookofshaders | glslCanvas | |
---|---|---|
3 | 3 | |
5,773 | 1,880 | |
- | - | |
3.7 | 0.0 | |
2 months ago | 10 months ago | |
GLSL | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thebookofshaders
glslCanvas
- What did they use?
- Mechanical Watch
-
The Book of Shaders
I took a deeper dive this past weekend, and what a treat! They've embedded examples that you can interact with using a tool they've created called glslCanvas which helps make it a bit more hands on. I have always appreciated that about devs who share their work using tools like Codepen or Codesandbox because it helps make sense of what can otherwise feel extremely overwhelming.
What are some alternatives?
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
matrix-engine - webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.
1_16_shaders - MC vanilla fabulous shaders
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
webgl-mipmaps-explainer - explore mipmap and anisotropic filtering options in webgl2
SHADERed - Lightweight, cross-platform & full-featured shader IDE
gpu-io - A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.