glslCanvas
react-native-gcanvas
glslCanvas | react-native-gcanvas | |
---|---|---|
3 | 2 | |
1,878 | 196 | |
- | - | |
0.0 | 7.0 | |
10 months ago | 4 months ago | |
JavaScript | JavaScript | |
MIT License | Apache License 2.0 |
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glslCanvas
- What did they use?
- Mechanical Watch
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The Book of Shaders
I took a deeper dive this past weekend, and what a treat! They've embedded examples that you can interact with using a tool they've created called glslCanvas which helps make it a bit more hands on. I have always appreciated that about devs who share their work using tools like Codepen or Codesandbox because it helps make sense of what can otherwise feel extremely overwhelming.
react-native-gcanvas
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Is anyone using react-native-gcanvas in production?
Hi. A comment here pointed me towards this library recently. It looks like alibaba re-created the javascript canvas for use on many platforms. It looks like it was forked when they dropped explicit support for react-native.
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Should I go with IOS Native or React Native is capable?
That said, this library looks pretty decent: https://github.com/flyskywhy/react-native-gcanvas
What are some alternatives?
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
WebGL-Fluid-Simulation - Play with fluids in your browser (works even on mobile)
matrix-engine - webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
THREE.MeshLine - Mesh replacement for THREE.Line
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
ux-dx - The core for UX Components and UX Animate
webgl-mipmaps-explainer - explore mipmap and anisotropic filtering options in webgl2
GoGL - OpenGL Engine/Tool built in Golang
gpu-io - A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.