glslCanvas
webgl-mipmaps-explainer
glslCanvas | webgl-mipmaps-explainer | |
---|---|---|
3 | 1 | |
1,878 | 0 | |
- | - | |
0.0 | 4.9 | |
10 months ago | 4 months ago | |
JavaScript | JavaScript | |
MIT License | - |
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glslCanvas
- What did they use?
- Mechanical Watch
-
The Book of Shaders
I took a deeper dive this past weekend, and what a treat! They've embedded examples that you can interact with using a tool they've created called glslCanvas which helps make it a bit more hands on. I have always appreciated that about devs who share their work using tools like Codepen or Codesandbox because it helps make sense of what can otherwise feel extremely overwhelming.
webgl-mipmaps-explainer
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Sharper mipmapping using shader based supersampling with WebGL
And ofc, here is the source too: https://github.com/gnikoloff/webgl-mipmaps-explainer
What are some alternatives?
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
matrix-engine - webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
gpu-io - A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
shader-doodle - A friendly web-component for writing and rendering shaders.
shader-web-background - Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.