glslCanvas VS thebookofshaders

Compare glslCanvas vs thebookofshaders and see what are their differences.

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glslCanvas thebookofshaders
3 3
1,877 5,760
- -
0.0 3.7
10 months ago about 2 months ago
JavaScript GLSL
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslCanvas

Posts with mentions or reviews of glslCanvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.
  • What did they use?
    2 projects | /r/AskProgramming | 27 Oct 2022
  • Mechanical Watch
    1 project | news.ycombinator.com | 4 May 2022
  • The Book of Shaders
    1 project | /r/openmetaverse | 10 Jan 2022
    I took a deeper dive this past weekend, and what a treat! They've embedded examples that you can interact with using a tool they've created called glslCanvas which helps make it a bit more hands on. I have always appreciated that about devs who share their work using tools like Codepen or Codesandbox because it helps make sense of what can otherwise feel extremely overwhelming.

thebookofshaders

Posts with mentions or reviews of thebookofshaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

What are some alternatives?

When comparing glslCanvas and thebookofshaders you can also consider the following projects:

glslViewer - Console-based GLSL Sandbox for 2D/3D shaders

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

matrix-engine - webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.

AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter

react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)

1_16_shaders - MC vanilla fabulous shaders

shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

webgl-mipmaps-explainer - explore mipmap and anisotropic filtering options in webgl2

lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

gpu-io - A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.

SHADERed - Lightweight, cross-platform & full-featured shader IDE