glslCanvas VS shader-doodle

Compare glslCanvas vs shader-doodle and see what are their differences.

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glslCanvas shader-doodle
3 1
1,878 493
- -
0.0 0.0
10 months ago about 1 year ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslCanvas

Posts with mentions or reviews of glslCanvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.
  • What did they use?
    2 projects | /r/AskProgramming | 27 Oct 2022
  • Mechanical Watch
    1 project | news.ycombinator.com | 4 May 2022
  • The Book of Shaders
    1 project | /r/openmetaverse | 10 Jan 2022
    I took a deeper dive this past weekend, and what a treat! They've embedded examples that you can interact with using a tool they've created called glslCanvas which helps make it a bit more hands on. I have always appreciated that about devs who share their work using tools like Codepen or Codesandbox because it helps make sense of what can otherwise feel extremely overwhelming.

shader-doodle

Posts with mentions or reviews of shader-doodle. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing glslCanvas and shader-doodle you can also consider the following projects:

glslViewer - Console-based GLSL Sandbox for 2D/3D shaders

shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

matrix-engine - webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.

shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.

react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)

Blotter - A JavaScript API for drawing unconventional text effects on the web.

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

webgl-mipmaps-explainer - explore mipmap and anisotropic filtering options in webgl2

curtainsjs - curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.