shader-doodle
thebookofshaders
shader-doodle | thebookofshaders | |
---|---|---|
1 | 3 | |
493 | 5,780 | |
- | - | |
0.0 | 3.7 | |
about 1 year ago | 2 months ago | |
JavaScript | GLSL | |
MIT License | GNU General Public License v3.0 or later |
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shader-doodle
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Can anyone identify what jeen-yuhs.com is using to create the static effect?
It seems to be the component. Found the docs on GitHub.
thebookofshaders
What are some alternatives?
shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
Blotter - A JavaScript API for drawing unconventional text effects on the web.
1_16_shaders - MC vanilla fabulous shaders
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
curtainsjs - curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility