shader-doodle
glslCanvas
shader-doodle | glslCanvas | |
---|---|---|
1 | 3 | |
493 | 1,884 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | 10 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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shader-doodle
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Can anyone identify what jeen-yuhs.com is using to create the static effect?
It seems to be the component. Found the docs on GitHub.
glslCanvas
- What did they use?
- Mechanical Watch
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The Book of Shaders
I took a deeper dive this past weekend, and what a treat! They've embedded examples that you can interact with using a tool they've created called glslCanvas which helps make it a bit more hands on. I have always appreciated that about devs who share their work using tools like Codepen or Codesandbox because it helps make sense of what can otherwise feel extremely overwhelming.
What are some alternatives?
shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
matrix-engine - webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.
Blotter - A JavaScript API for drawing unconventional text effects on the web.
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
curtainsjs - curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
webgl-mipmaps-explainer - explore mipmap and anisotropic filtering options in webgl2