react-native-gcanvas
ux-dx
Our great sponsors
react-native-gcanvas | ux-dx | |
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2 | 4 | |
196 | 13 | |
- | - | |
7.0 | 0.0 | |
4 months ago | almost 2 years ago | |
JavaScript | Rust | |
Apache License 2.0 | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-native-gcanvas
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Is anyone using react-native-gcanvas in production?
Hi. A comment here pointed me towards this library recently. It looks like alibaba re-created the javascript canvas for use on many platforms. It looks like it was forked when they dropped explicit support for react-native.
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Should I go with IOS Native or React Native is capable?
That said, this library looks pretty decent: https://github.com/flyskywhy/react-native-gcanvas
ux-dx
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This is how the default UI built into UX-DX now looks
WGPU support coming soon. The development is very active. I am working on UX-DX on an ongoing basis. Give a star to the project to support me https://github.com/angular-rust/ux-dx
- ux-dx v0.2.0 released
What are some alternatives?
WebGL-Fluid-Simulation - Play with fluids in your browser (works even on mobile)
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
THREE.MeshLine - Mesh replacement for THREE.Line
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
GoGL - OpenGL Engine/Tool built in Golang
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
react-native-dom - An experimental, comprehensive port of React Native to the web.