3d-game-shaders-for-beginners
godot-psx-style-demo
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3d-game-shaders-for-beginners | godot-psx-style-demo | |
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12 | 4 | |
17,019 | 560 | |
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0.0 | 6.3 | |
10 months ago | 7 months ago | |
C++ | GDScript | |
BSD 3-clause "New" or "Revised" License | MIT License |
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3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
godot-psx-style-demo
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Best total beginner tutorials/courses for 3D PS1-like games?
Good tutorials will be useful regardless of art style, but if you want to be very accurate with ps1 visuals, use Godot 3.5 (4 is missing vertex lighting and fog), and you can check out menacingmecha’s awesome ps1 shaders: https://github.com/MenacingMecha/godot-psx-style-demo/tree/v1.x They’re super easy to use, just drag and drop.
- Is Godot good for a 3D PSX/VHS Survival Horror Game?
- Recreating the N64 look in Godot (Available on GitHub!)
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How would you tackle making rough PSX style shadows like these ones?
If you want to fully recreate the PS1 look, I've put together a demo project complete with shaders: https://github.com/MenacingMecha/godot-psx-style-demo
What are some alternatives?
tinyrenderer - A brief computer graphics / rendering course
godot-psx-shaders - PSOne visuals through shaders in Godot 3.1
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
godot-n64-shader-demo - Demo project featuring a collection of N64 style shaders and materials for Godot engine.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
Granite - My personal Vulkan renderer
GodotRetro - A pack of retro shaders to Godot!
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Godot - Godot Engine – Multi-platform 2D and 3D game engine
OpenSubdiv - An Open-Source subdivision surface library.
godot-game-of-life - Godot game-of-life