rui

Declarative Rust UI library (by audulus)

Rui Alternatives

Similar projects and alternatives to rui

  • tauri

    495 rui VS tauri

    Build smaller, faster, and more secure desktop and mobile applications with a web frontend.

  • CodeRabbit

    CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.

    CodeRabbit logo
  • swift

    223 rui VS swift

    The Swift Programming Language

  • egui

    212 rui VS egui

    egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

  • iced

    173 rui VS iced

    A cross-platform GUI library for Rust, inspired by Elm

  • dioxus

    164 rui VS dioxus

    Fullstack app framework for web, desktop, mobile, and more.

  • capacitor

    158 rui VS capacitor

    Build cross-platform Native Progressive Web Apps for iOS, Android, and the Web ⚡️

  • slint

    143 rui VS slint

    Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
  • swift-evolution

    This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.

  • JUCE

    106 rui VS JUCE

    JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

  • embassy

    79 rui VS embassy

    Modern embedded framework, using Rust and async.

  • sycamore

    70 rui VS sycamore

    A library for creating reactive web apps in Rust and WebAssembly

  • druid

    59 rui VS druid

    A data-first Rust-native UI design toolkit. (by linebender)

  • flutter_rust_bridge

    Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.

  • msdfgen

    Multi-channel signed distance field generator

  • rerun

    18 rui VS rerun

    Visualize streams of multimodal data. Free, fast, easy to use, and simple to integrate. Built in Rust.

  • floem

    6 rui VS floem

    A native Rust UI library with fine-grained reactivity

  • 7GUI

    6 rui VS 7GUI

    the 7 gui project

  • vger

    2D GPU renderer for dynamic UIs

  • async_ui

    Lifetime-Friendly, Component-Based, Retained-Mode UI Powered by Async Rust

  • Caliburn.Micro

    A small, yet powerful framework, designed for building applications across all XAML platforms. Its strong support for MV* patterns will enable you to build your solution quickly, without the need to sacrifice code quality or testability.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better rui alternative or higher similarity.

rui discussion

Log in or Post with

rui reviews and mentions

Posts with mentions or reviews of rui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-10-28.
  • Apple is Killing Swift – A great language strangled by governance
    3 projects | news.ycombinator.com | 28 Oct 2024
    Given the rather bad (still!) error messages you get with SwiftUI that seem to be a result of function builders, I'd say it wasn't worth it. At least I get fewer of the "couldn't produce a diagnostic, please file a bug" errors than I used to.

    Then there are property wrappers, which wrap struct/class fields with get/set code (IIRC Lattner didn't like the property wrappers). They've been partially replaced in SwiftUI by macros. The @Observable macro (probably the most widely used one) decorates your class with code that notifies listeners (almost always SwiftUI) of changes. I'd be curious to see what SwiftUI would look like without property wrappers (or macros).

    I think they had a missed opportunity to really add robust updating of views in response state changes. Currently it's still relatively easy to not have your SwiftUI views update because your data model uses some object that isn't @Observable.

    I wrote a UI library inspired by SwiftUI, but in Rust [1], and of course I couldn't add anything to the language, and more experienced Rust programmers discouraged me from using macros. So it can be done without all the extra stuff Swift added.

    [1] https://github.com/audulus/rui

  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
  • Floem - yet another new Rust native UI library
    5 projects | /r/rust | 13 Apr 2023
    Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
  • Leveraging Rust and the GPU to render user interfaces at 120 FPS
    15 projects | news.ycombinator.com | 9 Mar 2023
    My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui

    Is their GPUI library open source?

  • Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
    10 projects | news.ycombinator.com | 1 Mar 2023
    I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.

    Here's my effort: https://github.com/audulus/rui

  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    rui
  • Do you think is it worth to learn gtk4 to use it with rust?
    2 projects | /r/rust | 12 Nov 2022
    Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
  • Show HN: Async UI: A Rust UI Library Where Everything Is a Future
    7 projects | news.ycombinator.com | 4 Oct 2022
  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022
    I've done a library for vector graphics on the GPU which works pretty well for my uses:

    https://github.com/audulus/vger

    and a rust version:

    https://github.com/audulus/vger-rs

    (which powers my rust GUI library: https://github.com/audulus/rui)

    Here's the approach for rendering path fills. From the readme:

    > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.

    It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)

  • Is it conveninent to make cross-platform GUI softwares using Rust now?
    6 projects | /r/rust | 31 Jul 2022
    You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
  • A note from our sponsor - SaaSHub
    www.saashub.com | 11 Dec 2024
    SaaSHub helps you find the best software and product alternatives Learn more →

Stats

Basic rui repo stats
24
1,780
7.5
5 months ago

audulus/rui is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of rui is Rust.


Sponsored
CodeRabbit: AI Code Reviews for Developers
Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
coderabbit.ai

Did you konow that Rust is
the 5th most popular programming language
based on number of metions?