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Dioxus Alternatives
Similar projects and alternatives to dioxus
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rustdesk
An open-source remote desktop application designed for self-hosting, as an alternative to TeamViewer.
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slint
Slint is an open-source declarative GUI toolkit to build native user interfaces for Rust, C++, JavaScript, or Python apps.
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min-sized-rust
๐ฆ How to minimize Rust binary size ๐ฆ https://github.com/johnthagen/min-sized-rust
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dioxus discussion
dioxus reviews and mentions
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June in Servo: real world compat, media queries, SharedWorker, and more
Yes! There are a few experiments with JS engines going on (all very early stage atm (and many vibe coded) but looking promising enough to justify doing a proper implementation in future).
With this you can actually run regular React DOM (so fully compatible with deploying the same codebase to web). There is then the potential to mix in native components, although that's not fully built-out today.
Finally, as part of this project we develop Dioxus Native (see https://github.com/DioxusLabs/dioxus and https://dioxuslabs.com). This allows you to write your app in a React-like framework in Rust, which also allows you to write a single codebase and compile to both native (desktop/mobile) using Blitz and to web (compiles to WASM, renders using real DOM nodes).
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Show HN: Nectar, a Rust-like React that compiles to WebAssembly
How is this different / better than Leptos or Dioxus?
https://leptos.dev/
https://dioxuslabs.com/
- Dioxus โ Fullstack app framework for web, desktop, and mobile in Rust
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Dioxus Has a Free API: Write React-Style UIs in Rust That Run Everywhere โ Web, Desktop, Mobile
The framework is actively developed at dioxuslabs.com with 22,000+ GitHub stars and a growing ecosystem. The component model is stable enough for production use.
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Velox: A Port of Tauri to Swift by Miguel de Icaza
What's "rust scripting"? I don't see any mention of it in the docs nor dioxus native roadmap and AFAIK https://github.com/DioxusLabs/dioxus/tree/main/packages/inte... is used as the interpreter although I can't for the life of me figure out where the JS engine is actually instantiated.
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My 2025 Tech Resolutions and My Plan for 2026
Rewrite Muscurdi - Password Manager in Rust with iced, dioxus and/or tauri โ Did not any of those, but I have explored tauri and I am some ideas on some other sideprojects with it. I did a little todo-app in tauri and svelte with a little persistence layer and it is lovely.
- Dioxus 0.7: User interfaces in Rust that run anywhere
- Dioxus v0.7.0
- Dioxus 0.7.0
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Rust cross-platform GPUI components
> I don't see what advantage this gives
I believe it may "just" be faster link times. Which may seem minor, but link times can often dominate incremental compile times because it's a slow and (at least historically) serial step which is O(total code size) even if the actual compilation is incremental.
See mold's linking benchmarks: https://github.com/rui314/mold. It can be the difference between multiple 10s of seconds with traditional linkers vs <2s with newers ones.
There are few strategies for dealing with these days:
1. Is just to use a faster multi-threaded linker. On Linux, lld, mold, and wild on Linux are all much faster than the traditional ld/gold (and the latter two another step above lld). On macOS, then new built-in ld64 is pretty good. Not sure what the state is on Windows. Possibly lld is best?
2. Is dynamic linking as above. This seems to be faster even though the dynamic links need to resolved at runtime. I presume because at least the links wholly within the dynlib don't need to be resolved.
3. Is tools like Subsecond (https://github.com/DioxusLabs/dioxus/tree/main/packages/subs...) which effectively implement incremental linking by diffing the symbols in object files.
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A note from our sponsor - SaaSHub
www.saashub.com | 18 Aug 2026
Stats
DioxusLabs/dioxus is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of dioxus is Rust.
Review โ โ โ โ โ 10/10