rui
dioxus
rui | dioxus | |
---|---|---|
23 | 155 | |
1,660 | 18,475 | |
1.5% | 11.2% | |
7.7 | 9.9 | |
14 days ago | 7 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rui
- Considerations for Power Draw with egui
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Floem - yet another new Rust native UI library
Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui
Is their GPUI library open source?
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Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.
Here's my effort: https://github.com/audulus/rui
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Rust GUI framework
rui
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Do you think is it worth to learn gtk4 to use it with rust?
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
- Show HN: Async UI: A Rust UI Library Where Everything Is a Future
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Vector Graphics on GPU
I've done a library for vector graphics on the GPU which works pretty well for my uses:
https://github.com/audulus/vger
and a rust version:
https://github.com/audulus/vger-rs
(which powers my rust GUI library: https://github.com/audulus/rui)
Here's the approach for rendering path fills. From the readme:
> The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.
It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)
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Is it conveninent to make cross-platform GUI softwares using Rust now?
You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
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Is there a common library for guis used in rust?
Try rui https://github.com/audulus/rui, It's a Swift Type ui
dioxus
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Dioxus 0.5: Web, Desktop, Mobile Apps in Rust
We have a web components example here: https://github.com/DioxusLabs/dioxus/blob/fd21c971038840130f...
Everything should work like normal except: attributes are not typed, custom event listeners must be implemented with web-sys
- Container2wasm: Convert Containers to WASM Blobs
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Why Are Tech Reporters Sleeping on the Biggest App Store Story?
I think something like https://dioxuslabs.com could deliver native, cross platform apps and win back mobile.
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Using Dioxus with Rust to build performant single-page apps
While we took an in-depth look at Dioxus in this tutorial, there is still so much to learn. Luckily, Dioxus provides detailed documentation with references and cookbooks to guide developers. Make sure you check it out, and feel free to comment below with any questions.
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Package All the Things
You can probably imagine the challenges of integrating such a system in a robust way that does a good job and improves on the status quo. We felt like the Tauri implementation worked well for Tauri apps. But there’s a problem: it was so tightly coupled to Tauri that the work couldn’t be enjoyed by other projects (not even the ones like Dioxus who were using Tauri’s underlying technology of Tao + Wry).
- Show HN: Play Euchre with AI Bots
- Dioxus: Fullstack GUI library for desktop, web, mobile, and more
- Projects to contribute to?
- Ask HN: React Native or Flutter for a new app in 2023?
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Announcing Floneum (A open source graph editor for local AI workflows written in rust)
Floneum is a graph editor for local AI workflows. It uses llm to run large language models locally, egui, and dioxus for the frontend, and wasmtime for the plugin system. If you are interested in the project, consider joining the discord, or building a plugin for Floneum in rust using WASI
What are some alternatives?
floem - A native Rust UI library with fine-grained reactivity
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
yew - Rust / Wasm framework for creating reliable and efficient web applications
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
leptos - Build fast web applications with Rust.
7GUI - the 7 gui project
sycamore - A library for creating reactive web apps in Rust and WebAssembly
LearningWGPU - I will try to learn the basics of WGPU and Rust.
iced - A cross-platform GUI library for Rust, inspired by Elm
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond