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flutter_rust_bridge reviews and mentions
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`flutter-rust-app-template`: This template provides instant capabilities to developers who want to embrace the power of Rust and Flutter together.
This template is primarily built using the flutter_rust_bridge library. It also incorporates several popular packages and modifications into the default Flutter template, ensuring optimal development process. It has been designed with future scalability and performance in mind.
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Anybody doing multithreading wasm controlled by rust?
If you want example code, the flutter_rust_bridge uses a webworker pool with shared memory on the web to multithread the execution.
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I need a GUI framework that can do the following!
There's also the thing that flutter_rust_bridge is currently broken for web development. I have a PR open, but it's running into weird issues with the CI and so can't be merged.
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Is it possible to build a gui which is both cross compatible and native?
For reference, https://github.com/fzyzcjy/flutter_rust_bridge. And dart is a really nice language too, my only real gripe is that I'm no longer used to [type] [variable] over [variable]: [type]
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Slint 1.0: The Next-Generation Native GUI Toolkit Matures
https://github.com/fzyzcjy/flutter_rust_bridge (Fixed your href)
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I’m working on a prototype for a tool that visualizes intra-project dependencies between the source files of a Dart project.
It appears that this is indeed what was happening. The issue has now been fixed in the template.
- no good UI toolkit/framework
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How to implement message passing in ffi?
It's using 'https://github.com/fzyzcjy/flutter_rust_bridge' to generate the bridging code. That library has a feature which isn't very useful for me, which is to automatically create a thread pool for the rust side.
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Rust GUI framework
There's the flutter_rust_bridge project that allows interop between Rust and Dart, allowing the Flutter part to communicate directly with the 3D rendering part written in Rust. I've spent the last two weeks getting the bridge to the point where I can use it. It's still a bit rough, especially around async, but it works so far on both web and native.
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Automerge 2.0
See also, Autosurgeon (with a 0.3.0 release today), which is a higher level API on top of Automerge for Rust:
I'm building a mobile app with a server backend, and I was looking for resources to build them in an offline-first way (since unlike on the browser, people expect to use apps offline, if they can, such as fitness or habit trackers).
I found the concept of conflict-free relational data types (CRDTS) interesting as it allows you to have fully offline experiences while also having a conflict-free syncing experience. I was looking for some good libraries and came across automerge [0] and yrs [1], but both had some rough APIs as they're primarily low-level Rust libraries that are wrapped by higher-level TypeScript APIs.
Autosurgeon wraps the low-level API of automerge to make it much more ergonomic, closer to the TypeScript experience, but in Rust of course. You can for example use `struct`s which autosurgeon will serialize and deserialize automatically, which is not present in base automerge, which focuses more on string keys and arbitrary values.
I am planning on using this together with Flutter and flutter_rust_bridge [2] in order to use this same Rust library everywhere. In this case, the server just becomes another (albeit more privileged) client.
[0] https://github.com/automerge/automerge-rs
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A note from our sponsor - InfluxDB
www.influxdata.com | 9 Jun 2023
Stats
fzyzcjy/flutter_rust_bridge is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of flutter_rust_bridge is Rust.
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