rui
flutter_rust_bridge
rui | flutter_rust_bridge | |
---|---|---|
23 | 52 | |
1,660 | 3,582 | |
1.5% | - | |
7.7 | 10.0 | |
14 days ago | 2 days ago | |
Rust | Dart | |
MIT License | MIT License |
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rui
- Considerations for Power Draw with egui
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Floem - yet another new Rust native UI library
Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui
Is their GPUI library open source?
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Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.
Here's my effort: https://github.com/audulus/rui
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Rust GUI framework
rui
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Do you think is it worth to learn gtk4 to use it with rust?
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
- Show HN: Async UI: A Rust UI Library Where Everything Is a Future
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Vector Graphics on GPU
I've done a library for vector graphics on the GPU which works pretty well for my uses:
https://github.com/audulus/vger
and a rust version:
https://github.com/audulus/vger-rs
(which powers my rust GUI library: https://github.com/audulus/rui)
Here's the approach for rendering path fills. From the readme:
> The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.
It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)
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Is it conveninent to make cross-platform GUI softwares using Rust now?
You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
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Is there a common library for guis used in rust?
Try rui https://github.com/audulus/rui, It's a Swift Type ui
flutter_rust_bridge
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flutter_rust_bridge VS rinf - a user suggested alternative
2 projects | 17 Jan 2024
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plugin system for a flutter app
Use some sort of executable file, like webassembly. I've seen extism which is really cool. Though theres no dart port for it or a dart package, i think something could be done via flutter_rust_brige. This will allow people to use the languages supported via extism (js, go, rust, zig, cpp etc) to their full potential and have the language's ecosystem available and they can just compile the plugin to a wasm file and use it in the app. Downsides would be ig using that rust package in dart since flutter_rust_bridge does have some amount of complexity. And that for example, two plugins both written in say for example js, depend on some sort of http package, and both plugins load the same package twice in their respective wasm files. ig plugin files would be more larger in the end.
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Show HN: Slint - A Declarative UI Toolkit Written in Rust for Embedded & Desktop
Not a Flutter Dev, but have you tried 'flutter_rust_bridge' [0]. Seems provide some interop between flutter and rust and looks like a popular and active project. I'm native mobile dev and just curious about this kind of interop myself. If it's seamless then looks like good balance to do mobile front-end in flutter and mobile backend in rust.
[0] https://github.com/fzyzcjy/flutter_rust_bridge
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`flutter-rust-app-template`: This template provides instant capabilities to developers who want to embrace the power of Rust and Flutter together.
This template is primarily built using the flutter_rust_bridge library. It also incorporates several popular packages and modifications into the default Flutter template, ensuring optimal development process. It has been designed with future scalability and performance in mind.
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Anybody doing multithreading wasm controlled by rust?
If you want example code, the flutter_rust_bridge uses a webworker pool with shared memory on the web to multithread the execution.
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I need a GUI framework that can do the following!
There's also the thing that flutter_rust_bridge is currently broken for web development. I have a PR open, but it's running into weird issues with the CI and so can't be merged.
- Flutter oder React Native für Appentwicklung?
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Is it possible to build a gui which is both cross compatible and native?
For reference, https://github.com/fzyzcjy/flutter_rust_bridge. And dart is a really nice language too, my only real gripe is that I'm no longer used to [type] [variable] over [variable]: [type]
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Slint 1.0: The Next-Generation Native GUI Toolkit Matures
https://github.com/fzyzcjy/flutter_rust_bridge (Fixed your href)
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I’m working on a prototype for a tool that visualizes intra-project dependencies between the source files of a Dart project.
It appears that this is indeed what was happening. The issue has now been fixed in the template.
What are some alternatives?
floem - A native Rust UI library with fine-grained reactivity
uniffi-rs - a multi-language bindings generator for rust
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
bevy - A refreshingly simple data-driven game engine built in Rust
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
7GUI - the 7 gui project
iced - A cross-platform GUI library for Rust, inspired by Elm
LearningWGPU - I will try to learn the basics of WGPU and Rust.
cbindgen - A project for generating C bindings from Rust code