rui
druid
rui | druid | |
---|---|---|
23 | 59 | |
1,660 | 9,373 | |
1.5% | 0.7% | |
7.7 | 3.1 | |
15 days ago | 6 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
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rui
- Considerations for Power Draw with egui
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Floem - yet another new Rust native UI library
Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui
Is their GPUI library open source?
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Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.
Here's my effort: https://github.com/audulus/rui
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Rust GUI framework
rui
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Do you think is it worth to learn gtk4 to use it with rust?
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
- Show HN: Async UI: A Rust UI Library Where Everything Is a Future
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Vector Graphics on GPU
I've done a library for vector graphics on the GPU which works pretty well for my uses:
https://github.com/audulus/vger
and a rust version:
https://github.com/audulus/vger-rs
(which powers my rust GUI library: https://github.com/audulus/rui)
Here's the approach for rendering path fills. From the readme:
> The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.
It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)
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Is it conveninent to make cross-platform GUI softwares using Rust now?
You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
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Is there a common library for guis used in rust?
Try rui https://github.com/audulus/rui, It's a Swift Type ui
druid
- Druid – A data-first Rust-native UI toolkit
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What can rust do
For GUI applications, the story is mixed. There are several GUI frameworks in active development, but nothing as polished and battle-tested as Electron for TypeScript. There are bindings to GTK, but they're cumbersome to work with, and I wouldn't recommend it to a Rust newbie. There's also Tauri, which is a bit like Electron and lets you write the GUI in HTML/CSS/JS and the business logic in Rust.
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Do Rust and Lua work well together?
Concerning GUI frameworks, the most common ones are druid, egui and iced. All three of them run native and on the Web.
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What was the hardest coming from C++ to Rust?
Going to give a shoutout to druid. I've recently tried it with the Lapce editor and it's just so smooth, fast and works so well for a pre-alpha app.
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What GUI libs are out there and good to use?
As iced and egui were difficult for me, i started with druid.
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Rust GUI framework
There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
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What do people use for simple UI projects?
Druid should be good for most cases, it has a lot of built-in widget for the UI, you can even make a custom widget with a canvas-alike painting API.
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Druid, a Rust-native UI toolkit, released v0.8 after two years of work by 80 contributors.
Druid, which is a Rust-native UI toolkit for building desktop applications targeting Windows/macOS/Linux/OpenBSD/FreeBSD, has a new version out - v0.8.
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Ergonomic APIs for hard problems (RustLab 2022 keynote)
There's a memoize View node in the previous iteration of the Xilem prototype, but it hasn't made it in to the current branch yet. That sounds like what you're asking, but it's possible I'm missing something.
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Dioxus: User interfaces that run anywhere
You can use GTK from Rust. But the Rust native ones aren't really there yet. [Iced](https://github.com/iced-rs/iced) which has been picked up by System76 and [Druid](https://github.com/linebender/druid) (and it's next gen version [Xilem](https://github.com/linebender/xilem)) are the ones to watch, along with Dioxus which is the main post here.
I'd expect there to be something useable by the end of 2023.
What are some alternatives?
floem - A native Rust UI library with fine-grained reactivity
iced - A cross-platform GUI library for Rust, inspired by Elm
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!
7GUI - the 7 gui project
Azul - Desktop GUI Framework
LearningWGPU - I will try to learn the basics of WGPU and Rust.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]