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Concerning GUI frameworks, the most common ones are druid, egui and iced. All three of them run native and on the Web.
Concerning GUI frameworks, the most common ones are druid, egui and iced. All three of them run native and on the Web.
Concerning GUI frameworks, the most common ones are druid, egui and iced. All three of them run native and on the Web.
If it's a game, probably the Godot Engine. It has its own scripting language. It can also use Rust code, but that's a bit in flux right now because they're currently rewriting native code integration.
Amethyst was abandoned a few years ago. The best game engine written in Rust at the moment is bevy, but concerning multiplayer you're on your own there.
It works quite well IMHO. Using the mlua crate, I’ve managed to integrate Luau as a very powerful data-wrangling DSL for qsv (https://github.com/jqnatividad/qsv)
The rust ecosystem is doubling down on wasm with little to no focus on lua (some would even prefer to build their own programming language) that doesn’t mean lua is pretty bad for the rust ecosystem it’s just that there’s no much focus as to compared to wasm Example I noticed is https://github.com/kyren/luster
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).