rui VS swift-evolution

Compare rui vs swift-evolution and see what are their differences.

swift-evolution

This maintains proposals for changes and user-visible enhancements to the Swift Programming Language. (by apple)
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rui swift-evolution
23 125
1,660 15,030
1.5% 0.5%
7.7 9.7
14 days ago 4 days ago
Rust Markdown
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rui

Posts with mentions or reviews of rui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-19.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
  • Floem - yet another new Rust native UI library
    5 projects | /r/rust | 13 Apr 2023
    Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
  • Leveraging Rust and the GPU to render user interfaces at 120 FPS
    15 projects | news.ycombinator.com | 9 Mar 2023
    My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui

    Is their GPUI library open source?

  • Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
    10 projects | news.ycombinator.com | 1 Mar 2023
    I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.

    Here's my effort: https://github.com/audulus/rui

  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    rui
  • Do you think is it worth to learn gtk4 to use it with rust?
    2 projects | /r/rust | 12 Nov 2022
    Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
  • Show HN: Async UI: A Rust UI Library Where Everything Is a Future
    7 projects | news.ycombinator.com | 4 Oct 2022
  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022
    I've done a library for vector graphics on the GPU which works pretty well for my uses:

    https://github.com/audulus/vger

    and a rust version:

    https://github.com/audulus/vger-rs

    (which powers my rust GUI library: https://github.com/audulus/rui)

    Here's the approach for rendering path fills. From the readme:

    > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.

    It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)

  • Is it conveninent to make cross-platform GUI softwares using Rust now?
    6 projects | /r/rust | 31 Jul 2022
    You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
  • Is there a common library for guis used in rust?
    2 projects | /r/rust | 8 May 2022
    Try rui https://github.com/audulus/rui, It's a Swift Type ui

swift-evolution

Posts with mentions or reviews of swift-evolution. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-06.
  • Swift's native Clocks are inefficient
    5 projects | news.ycombinator.com | 6 May 2024
    According to their changelog[0], Clock was added to the standard library with Swift 5.7, which shipped in 2022, at the same time as iOS 16. It looks like static linking by default was approved[1] but development stalled[2].

    I expect that it's as simple as that: It's supported on iOS 16+ because it's dynamically linked by default, against a system-wide version of the standard library. You can probably try to statically link newer versions on old OS versions, or maybe ship a newer version of the standard library and dynamically link against that, but I have no idea how well those paths are supported.

    0. https://github.com/apple/swift/blob/main/CHANGELOG.md

    1. https://github.com/apple/swift-evolution/blob/main/proposals...

    2. https://github.com/apple/swift-package-manager/pull/3905

  • Byte-Sized Swift: Building Tiny Games for the Playdate
    3 projects | news.ycombinator.com | 12 Mar 2024
    [A Vision for Embedded Swift](https://github.com/apple/swift-evolution/blob/main/visions/e...) has the details on this new build mode and is quite interesting.

    > Effectively, there will be two bottom layers of Swift, and the lower one, “non-allocating” Embedded Swift, will necessarily be a more restricted compilation mode (e.g. classes will be disallowed as they fundamentally require heap allocations) and likely to be used only in very specialized use cases. “Allocating” Embedded Swift should allow classes and other language facilities that rely on the heap (e.g. indirect enums).

    Also, this seems to maybe hint at the Swift runtime eventually being reimplemented in non-allocating Embedded Swift rather than the C++ (?) that it uses now:

    > The Swift runtime APIs will be provided as an implementation that’s optimized for small codesize and will be available as a static library in the toolchain for common CPU architectures. Interestingly, it’s possible to write that implementation in “non-allocating” Baremetal Swift.

  • Borrow Checking Without Lifetimes
    4 projects | news.ycombinator.com | 4 Mar 2024
    I may be out of my depth here as I've only casually used Rust, but this seems similar to Swift's proposed lifetime dependencies[1]. They're not in the type system formally so maybe they're closer to poloneius work

    [1]: https://github.com/apple/swift-evolution/blob/3055becc53a3c3...

  • Functional Ownership Through Fractional Uniqueness
    3 projects | news.ycombinator.com | 29 Feb 2024
    Swift recently adopted a region-based approach for safe concurrency that builds on Milano et al’s ideas: https://github.com/apple/swift-evolution/blob/main/proposals...
  • Swift-evolution/proposals/0373-vars-without-limits-in-result-builders.md
    1 project | news.ycombinator.com | 12 Dec 2023
  • The Swift proposal that removed the ++ and –- operators (2017)
    1 project | news.ycombinator.com | 7 Nov 2023
  • Crafting Self-Evident Code with D
    2 projects | news.ycombinator.com | 3 Oct 2023
    No, it's not. Refcounting CAN be a garbage collection algorithm, but in Swift it's deterministic and done at compile time. Not to mention recently added support for non-copyable types that enforces unique ownership: https://github.com/apple/swift-evolution/blob/main/proposals...
  • Statically link Swift runtime libraries by default on supported platforms
    1 project | news.ycombinator.com | 31 Aug 2023
  • (5.9) What is the point of a SerialExecutor that can silently re-order jobs?
    1 project | /r/swift | 20 Aug 2023
  • Mac shipments grow 10%, as all major PC brands see downturns.
    1 project | /r/apple | 12 Jul 2023
    You can stackallocate buffers with unsafe Swift but it's not exactly fun to use. https://github.com/apple/swift-evolution/blob/main/proposals/0322-temporary-buffers.md

What are some alternatives?

When comparing rui and swift-evolution you can also consider the following projects:

floem - A native Rust UI library with fine-grained reactivity

compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

foundationdb - FoundationDB - the open source, distributed, transactional key-value store

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

kotlinx-datetime - KotlinX multiplatform date/time library

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

okio - A modern I/O library for Android, Java, and Kotlin Multiplatform.

7GUI - the 7 gui project

PeopleInSpace - Kotlin Multiplatform project with SwiftUI, Jetpack Compose, Compose for Wear, Compose for Desktop, Compose for Web and Kotlin/JS + React clients along with Ktor backend.

LearningWGPU - I will try to learn the basics of WGPU and Rust.

swift-algorithms - Commonly used sequence and collection algorithms for Swift