kayak_ui

By StarArawn

Kayak_ui Alternatives

Similar projects and alternatives to kayak_ui

  1. bevy

    589 kayak_ui VS bevy

    A refreshingly simple data-driven game engine built in Rust

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  3. imgui

    372 kayak_ui VS imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

  4. egui

    217 kayak_ui VS egui

    egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

  5. wgpu

    212 kayak_ui VS wgpu

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  6. iced

    175 kayak_ui VS iced

    A cross-platform GUI library for Rust, inspired by Elm

  7. slint

    146 kayak_ui VS slint

    Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

  8. tracy

    66 kayak_ui VS tracy

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  12. pixels

    33 kayak_ui VS pixels

    A tiny hardware-accelerated pixel frame buffer. 🦀

  13. rui

    24 kayak_ui VS rui

    Declarative Rust UI library

  14. symbiants

    Ant Colony Sim + Daily Mental Health Exercises

  15. bevy-inspector-egui

    Inspector plugin for the bevy game engine

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    A tiny immediate-mode UI library

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  20. belly

    2 kayak_ui VS belly

    Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better kayak_ui alternative or higher similarity.

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kayak_ui reviews and mentions

Posts with mentions or reviews of kayak_ui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-15.
  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
    Bevy with https://github.com/StarArawn/kayak_ui
  • Is bevy a good choice for a mainly UI based game?
    3 projects | /r/bevy | 7 Apr 2023
    These two both provide ways of expressing UI in a more HTMLish style.Kayak UI (0.9 support)Belly (0.10 support)
  • Fyrox Game Engine 0.29
    3 projects | news.ycombinator.com | 10 Jan 2023
    I agree that the state of GUI in Rust is not quite mature.

    As an aside, there's https://github.com/StarArawn/kayak_ui that seems nice, but I've not actually used it, so I can't vouch for it.

  • Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
    7 projects | /r/rust | 9 Feb 2022
    Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
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    coderabbit.ai | 7 Feb 2025
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7 months ago

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