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Scripts for game logic are officially a non-goal in Bevy.
- Mentioned here by its creator: https://news.ycombinator.com/item?id=24984942
- Here by a team member: https://github.com/bevyengine/bevy/issues/2352
- And here, under "Turtles all the way down", in a roundabout way: https://bevyengine.org/news/introducing-bevy/#why-build-bevy
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Interesting. Personally I find Rust-only pretty appealing, but people definitely have differing opinions: https://github.com/makspll/bevy_mod_scripting
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I agree that the state of GUI in Rust is not quite mature.
As an aside, there's https://github.com/StarArawn/kayak_ui that seems nice, but I've not actually used it, so I can't vouch for it.