kayak_ui | microui | |
---|---|---|
5 | 1 | |
470 | 0 | |
-0.4% | - | |
7.1 | 3.9 | |
7 months ago | 6 months ago | |
Rust | C | |
GNU General Public License v3.0 or later | MIT License |
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kayak_ui
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
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Considerations for Power Draw with egui
Bevy with https://github.com/StarArawn/kayak_ui
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Is bevy a good choice for a mainly UI based game?
These two both provide ways of expressing UI in a more HTMLish style.Kayak UI (0.9 support)Belly (0.10 support)
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Fyrox Game Engine 0.29
I agree that the state of GUI in Rust is not quite mature.
As an aside, there's https://github.com/StarArawn/kayak_ui that seems nice, but I've not actually used it, so I can't vouch for it.
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
microui
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Immediate Mode GUI Programming
There is also microui, which I like[0].
Which I forked to work with SDL2[1], no guarantees. It's fun to hack on.
[0]https://github.com/rxi/microui
[1]https://github.com/kennethrapp/microui
What are some alternatives?
bevy-inspector-egui - Inspector plugin for the bevy game engine
symbiants - Ant Colony Sim + Daily Mental Health Exercises
waysmoke - [WIP/inactive] the next desktop shell project
hello_egui - A collection of useful crates for egui
bevy_mod_scripting - Bevy Scripting Plugin
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
belly - Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
wf-wallpaper - Advanced wallpaper plugin for Wayfire | now on https://codeberg.org/unrelentingtech/wf-wallpaper
microui - A tiny immediate-mode UI library
Ribir - Non-intrusive GUI framework for Rust/WASM
tracy - Frame profiler