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Kajiya Alternatives
Similar projects and alternatives to kajiya
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InfluxDB
Purpose built for real-time analytics at any scale. InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.
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SaaSHub
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awesome-bevy
A collection of Bevy assets, plugins, learning resources, and apps made by the community
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bevy_egui
This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/
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kajiya discussion
kajiya reviews and mentions
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Homegrown Rendering with Rust
According to the article, Rust is (or was) used in the kajiya renderer and in the "creative platform", not in their production games:
> Our Rust project has different requirements than a video game. Itβs a platform that will enable everyone β not just professional game makers β to build new small interactive experiences.
The kajiya renderer is available on GitHub, but contributions have slowed down since mid 2022: https://github.com/EmbarkStudios/kajiya/graphs/contributors
The "creative platform" is now apparently available under wim.live (and has a twitter account called @createplaywim), but the website doesn't work for me.
They seem to be using Rust in a lot of tools though: https://github.com/EmbarkStudios
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Portable, cross-platform, reliable 3D library?
There's also Kajiya, though it's very new and works on a limited range of GPUs.
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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Strolle: pretty lightning, π global illumination π, 6D hashmaps, progress report with a dungeon scene!
I'm also aware of https://github.com/EmbarkStudios/kajiya/, which has a pretty neat documentation:
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Ambient: The Multiplayer Game Engine
> You can't even achieve PS2-era graphics with Rust right now
That's just straight up false:
https://github.com/EmbarkStudios/kajiya
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Star citizen vs Unreal engine 5, how do you think it will fare?
There you go
- Kajiya Render β Global Illumination Overview
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Bevy Jam #1
What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?
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WGPU setup and compute shader feedback - and Tutorial.
A good example of what you can do with rust-gpu is kajiya from rust-gpu's creators. You'll notice that every shaders are not using complex enum, traits or even vector (no_std) from Rust.
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Bevy 0.6
I know nothing about game engines/programming/design, but I have recently read about https://github.com/EmbarkStudios/kajiya and wondered if bevy could benefit from it?
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A note from our sponsor - SaaSHub
www.saashub.com | 10 Sep 2024
Stats
EmbarkStudios/kajiya is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of kajiya is Rust.