Bevy Jam #1

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • awesome-bevy

    A collection of Bevy assets, plugins, learning resources, and apps made by the community

  • Bevy aims to be modular to its core, with Bevy ECS being central to our api design. That modularity extends into our renderer, which is very flexible (and also builds on Bevy ECS). We spend a lot of time solving UX, api design, and dataflow problems in the ECS space. As a result, I think writing game logic and plugins in Bevy is a uniquely pleasant experience. I think the many plugins listed in Bevy Assets prove that this model is working well for us.

  • kajiya

    💡 Experimental real-time global illumination renderer 🦀

  • What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?

  • heron

    Discontinued [DISCONTINUED] An ergonomic physics API for bevy games

  • For physics https://github.com/jcornaz/heron is an awesome plugin to use.

  • rapier

    2D and 3D physics engines focused on performance.

  • If you want more control / lower level access then https://rapier.rs/ -> It has a bevy plugin https://rapier.rs/docs/user_guides/bevy_plugin/getting_started_bevy

  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • Not currently working on live reloading (but I'd love to make it work eventually). The approach we use in bevy_dynamic_plugin can't safely support "reloading", just "loading". @bjorn3 put together a proposal here that serializes / deserializes app state: https://github.com/bevyengine/bevy/pull/901, but I think thats a bit too "invasive" to normal bevy workflows to be a first party solution. I'd like something that "just works" (which is a big ask).

  • bevy_game_template

    Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android

  • Should starting from bevy_game_template and not adding any weird dependencies be enough to ensure that?

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • bavy-showcase

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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