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bevy_game_template
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Bevy aims to be modular to its core, with Bevy ECS being central to our api design. That modularity extends into our renderer, which is very flexible (and also builds on Bevy ECS). We spend a lot of time solving UX, api design, and dataflow problems in the ECS space. As a result, I think writing game logic and plugins in Bevy is a uniquely pleasant experience. I think the many plugins listed in Bevy Assets prove that this model is working well for us.
What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?
What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?
For physics https://github.com/jcornaz/heron is an awesome plugin to use.
If you want more control / lower level access then https://rapier.rs/ -> It has a bevy plugin https://rapier.rs/docs/user_guides/bevy_plugin/getting_started_bevy
Not currently working on live reloading (but I'd love to make it work eventually). The approach we use in bevy_dynamic_plugin can't safely support "reloading", just "loading". @bjorn3 put together a proposal here that serializes / deserializes app state: https://github.com/bevyengine/bevy/pull/901, but I think thats a bit too "invasive" to normal bevy workflows to be a first party solution. I'd like something that "just works" (which is a big ask).
Should starting from bevy_game_template and not adding any weird dependencies be enough to ensure that?