kajiya VS bevy_ggrs

Compare kajiya vs bevy_ggrs and see what are their differences.

kajiya

๐Ÿ’ก Experimental real-time global illumination renderer ๐Ÿฆ€ (by EmbarkStudios)

bevy_ggrs

Bevy plugin for the GGRS P2P rollback networking library. (by gschup)
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kajiya bevy_ggrs
19 3
4,575 275
1.5% -
4.4 8.9
2 months ago 2 months ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

kajiya

Posts with mentions or reviews of kajiya. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-21.

bevy_ggrs

Posts with mentions or reviews of bevy_ggrs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Bevy 0.10: data oriented game engine built in Rust
    5 projects | /r/gamedev | 6 Mar 2023
    As of today, I believe multiplayer support is not in the short term roadmap. There are community plugins like bevy_ggrs that could be used for that.
  • How can I loop a certain stage multiple times in a schedule?
    1 project | /r/bevy | 5 Aug 2022
    You could create a custom stage (by implementing the Stage trait) that stores its own schedule and then use schedule.run_once(world) to run all systems in the schedule exactly once. I did this in bevy_ggrs , a bevy plugin for ggrs, a rollback netcode library.
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    Regarding rollback networking, there is bevy_ggrs, which I think works really well.

What are some alternatives?

When comparing kajiya and bevy_ggrs you can also consider the following projects:

bevy_egui - This crate provides an Egui integration for the Bevy game engine. ๐Ÿ‡บ๐Ÿ‡ฆ Please support the Ukrainian army: https://savelife.in.ua/en/

stretch - High performance flexbox implementation written in rust

www.rust-lang.org - The home of the Rust website

bevy - A refreshingly simple data-driven game engine built in Rust

uptrace - Open source APM: OpenTelemetry traces, metrics, and logs

rfcs - Suggest changes to Bevy and view accepted designs

MockingBird - ๐Ÿš€AIๆ‹Ÿๅฃฐ: 5็ง’ๅ†…ๅ…‹้š†ๆ‚จ็š„ๅฃฐ้Ÿณๅนถ็”Ÿๆˆไปปๆ„่ฏญ้Ÿณๅ†…ๅฎน Clone a voice in 5 seconds to generate arbitrary speech in real-time

backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

morphorm - A UI layout engine written in Rust

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)