bevy_ggrs
backroll-rs
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bevy_ggrs | backroll-rs | |
---|---|---|
3 | 3 | |
275 | 345 | |
- | 0.3% | |
8.9 | 0.0 | |
2 months ago | about 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | ISC License |
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bevy_ggrs
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Bevy 0.10: data oriented game engine built in Rust
As of today, I believe multiplayer support is not in the short term roadmap. There are community plugins like bevy_ggrs that could be used for that.
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How can I loop a certain stage multiple times in a schedule?
You could create a custom stage (by implementing the Stage trait) that stores its own schedule and then use schedule.run_once(world) to run all systems in the schedule exactly once. I did this in bevy_ggrs , a bevy plugin for ggrs, a rollback netcode library.
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Bevy 0.6
Regarding rollback networking, there is bevy_ggrs, which I think works really well.
backroll-rs
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Choosing a networking library for my game
I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
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Bevy 0.6
I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
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Help wanted with Backroll-rs (new networking library)
Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.
What are some alternatives?
stretch - High performance flexbox implementation written in rust
ggpo - Good Game, Peace Out Rollback Network SDK
bevy - A refreshingly simple data-driven game engine built in Rust
rapier - 2D and 3D physics engines focused on performance.
kajiya - π‘ Experimental real-time global illumination renderer π¦
Backroll-rs-test - A macroquad sample project that has rollback
rfcs - Suggest changes to Bevy and view accepted designs
morphorm - A UI layout engine written in Rust
bevy_egui - This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)