A C++ binding for the OpenGL API, generated using the gl.xml specification. (by cginternals)

Glbinding Alternatives

Similar projects and alternatives to glbinding based on common topics and language

  • GitHub repo C++ REST SDK

    The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

  • GitHub repo conan-center-index

    Recipes for the ConanCenter repository

  • Scout APM

    Scout APM: A developer's best friend. Try free for 14-days. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.

  • GitHub repo std-simd

    std::experimental::simd for GCC [ISO/IEC TS 19570:2018]

  • GitHub repo Vulkan

    Examples and demos for the Vulkan C++ API (by jherico)

  • GitHub repo magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

  • GitHub repo Rapidcsv

    C++ CSV parser library

  • GitHub repo cppfs

    Cross-platform C++ file system library supporting multiple backends

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

NOTE: The number of mentions on this list indicates mentions on common posts. Hence, a higher number means a better glbinding alternative or higher similarity.

Suggest an alternative to glbinding


Posts where glbinding has been mentioned. We have used some of these posts to build our list of alternatives and similar projects - the last one was on 2021-07-16.
  • Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf] | 2021-07-16
    I have based my career on top of C++/backend/soft-real time systems.

    I still have to read the full paper, thanks for the post!

    Many people rant about C++, but, IMHO, overall, taking into account ecosystem, tools, etc. C++ stands as an almost unbeatable technology when you put everything together. It has quirks, asymmetries and all of that.

    But since C++11 it is nicer to use and all the standards after it have been improving on it: generic lambdas, structured bindings, string non-template parameters, constexpr and consteval... it is amazing what you can do with C++ that is difficult or almost impossible to do with other languages.

    On the missing pieces I would mention that you need to use macros to have some kind of reflection for members and pattern matching and networking would be really nice to have.

    Modules are still an experiment implementation-wise, but hey, they will improve on the side of hiding implementation details by a big margin.

    As for the ecosystem, nowadays you have CMake (whose language sucks badly) and Meson. Together with Conan things have improved a lot since I started coding in around 2001.

    Pack that with an IDE like CLion or Visual Studio + Resharper or lightweight IDE (Emacs + Lsp and the like) and you have an environment that is very competitive and whose code can be compiled almost anywhere. From ARM to x86, MIPS and even Webassembly.

    That is why I think C++ is still the way to go if what you want is performance: you also have interfaces such as OpenCL/GL/Vulkan/SIMD libraries (though not C++ standard) where you can access hardware. Also, vendors and open source have things such as


Basic glbinding repo stats
3 months ago

cginternals/glbinding is an open source project licensed under MIT License which is an OSI approved license.