glbinding VS OpenMesh, 7.0

Compare glbinding vs OpenMesh, 7.0 and see what are their differences.

glbinding

A C++ binding for the OpenGL API, generated using the gl.xml specification. (by cginternals)
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glbinding OpenMesh, 7.0
3 -
839 17
0.6% -
6.2 0.0
8 months ago about 8 years ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glbinding

Posts with mentions or reviews of glbinding. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-02.
  • Questions about the official xml registry (gl.xml).
    1 project | /r/opengl | 25 Jul 2022
    Ever heard of https://glbinding.org ?
  • Low-level OpenGL abstractions
    3 projects | /r/opengl | 2 Apr 2022
    You should checkout glbinding, it might give you some ideas for your own wrapper.
  • Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf]
    5 projects | news.ycombinator.com | 16 Jul 2021
    I have based my career on top of C++/backend/soft-real time systems.

    I still have to read the full paper, thanks for the post!

    Many people rant about C++, but, IMHO, overall, taking into account ecosystem, tools, etc. C++ stands as an almost unbeatable technology when you put everything together. It has quirks, asymmetries and all of that.

    But since C++11 it is nicer to use and all the standards after it have been improving on it: generic lambdas, structured bindings, string non-template parameters, constexpr and consteval... it is amazing what you can do with C++ that is difficult or almost impossible to do with other languages.

    On the missing pieces I would mention that you need to use macros to have some kind of reflection for members and pattern matching and networking would be really nice to have.

    Modules are still an experiment implementation-wise, but hey, they will improve on the side of hiding implementation details by a big margin.

    As for the ecosystem, nowadays you have CMake (whose language sucks badly) and Meson. Together with Conan things have improved a lot since I started coding in around 2001.

    Pack that with an IDE like CLion or Visual Studio + Resharper or lightweight IDE (Emacs + Lsp and the like) and you have an environment that is very competitive and whose code can be compiled almost anywhere. From ARM to x86, MIPS and even Webassembly.

    That is why I think C++ is still the way to go if what you want is performance: you also have interfaces such as OpenCL/GL/Vulkan/SIMD libraries (though not C++ standard) where you can access hardware. Also, vendors and open source have things such as https://github.com/cginternals/glbinding

OpenMesh, 7.0

Posts with mentions or reviews of OpenMesh, 7.0. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenMesh, 7.0 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing glbinding and OpenMesh, 7.0 you can also consider the following projects:

OpenSubdiv - An Open-Source subdivision surface library.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

OpenSceneGraph - OpenSceneGraph git repository

OpenVDB - OpenVDB - Sparse volume data structure and tools

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

urho3d - Game engine

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

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Nutrient - The #1 PDF SDK Library
Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
nutrient.io
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the 7th most popular programming language
based on number of references?