glbinding VS Open-Source Vulkan C++ API

Compare glbinding vs Open-Source Vulkan C++ API and see what are their differences.

glbinding

A C++ binding for the OpenGL API, generated using the gl.xml specification. (by cginternals)

Open-Source Vulkan C++ API

Open-Source Vulkan C++ API (by KhronosGroup)
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glbinding Open-Source Vulkan C++ API
3 36
821 2,888
0.5% 1.6%
4.1 9.1
about 1 month ago 7 days ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glbinding

Posts with mentions or reviews of glbinding. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-02.
  • Low-level OpenGL abstractions
    3 projects | /r/opengl | 2 Apr 2022
    You should checkout glbinding, it might give you some ideas for your own wrapper.
  • Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf]
    5 projects | news.ycombinator.com | 16 Jul 2021
    I have based my career on top of C++/backend/soft-real time systems.

    I still have to read the full paper, thanks for the post!

    Many people rant about C++, but, IMHO, overall, taking into account ecosystem, tools, etc. C++ stands as an almost unbeatable technology when you put everything together. It has quirks, asymmetries and all of that.

    But since C++11 it is nicer to use and all the standards after it have been improving on it: generic lambdas, structured bindings, string non-template parameters, constexpr and consteval... it is amazing what you can do with C++ that is difficult or almost impossible to do with other languages.

    On the missing pieces I would mention that you need to use macros to have some kind of reflection for members and pattern matching and networking would be really nice to have.

    Modules are still an experiment implementation-wise, but hey, they will improve on the side of hiding implementation details by a big margin.

    As for the ecosystem, nowadays you have CMake (whose language sucks badly) and Meson. Together with Conan things have improved a lot since I started coding in around 2001.

    Pack that with an IDE like CLion or Visual Studio + Resharper or lightweight IDE (Emacs + Lsp and the like) and you have an environment that is very competitive and whose code can be compiled almost anywhere. From ARM to x86, MIPS and even Webassembly.

    That is why I think C++ is still the way to go if what you want is performance: you also have interfaces such as OpenCL/GL/Vulkan/SIMD libraries (though not C++ standard) where you can access hardware. Also, vendors and open source have things such as https://github.com/cginternals/glbinding

Open-Source Vulkan C++ API

Posts with mentions or reviews of Open-Source Vulkan C++ API. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-05.

What are some alternatives?

When comparing glbinding and Open-Source Vulkan C++ API you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

urho3d - Game engine

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

OpenVDB - OpenVDB - Sparse volume data structure and tools

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

OpenSubdiv - An Open-Source subdivision surface library.

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

OpenSceneGraph - OpenSceneGraph git repository

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization