Low-level OpenGL abstractions

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

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  • Fwog

    Froggy OpenGL Engoodener

  • In fact, I wrote my own wrapper that attempts to fix as many fundamental problems (that I see) with OpenGL as possible, taking inspiration from explicit APIs like Vulkan and D3D12, while maintaining the simplicity OpenGL is known for. And before you call me out for shilling my thing, note that it is incomplete and unoptimized (lots of duplicated state calls!). Consider it a proof-of-concept at best.

  • ssgl

    single source shaders for opengl

  • The culmination of my attempts at wrapping OpenGL is ssgl, which foregoes basically all binding and lets you write shaders along C++ with semi-automatic lambda capture. The underlying implementation is filled with dragons, but from personal experience it's just bonkers how much nicer it is to work with compared to any other approach I've used.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • glbinding

    A C++ binding for the OpenGL API, generated using the gl.xml specification.

  • You should checkout glbinding, it might give you some ideas for your own wrapper.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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