glbinding VS VulkanExamples

Compare glbinding vs VulkanExamples and see what are their differences.

glbinding

A C++ binding for the OpenGL API, generated using the gl.xml specification. (by cginternals)
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glbinding VulkanExamples
3 5
820 327
-0.1% -
4.1 2.6
2 months ago 2 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glbinding

Posts with mentions or reviews of glbinding. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-02.
  • Questions about the official xml registry (gl.xml).
    1 project | /r/opengl | 25 Jul 2022
    Ever heard of https://glbinding.org ?
  • Low-level OpenGL abstractions
    3 projects | /r/opengl | 2 Apr 2022
    You should checkout glbinding, it might give you some ideas for your own wrapper.
  • Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf]
    5 projects | news.ycombinator.com | 16 Jul 2021
    I have based my career on top of C++/backend/soft-real time systems.

    I still have to read the full paper, thanks for the post!

    Many people rant about C++, but, IMHO, overall, taking into account ecosystem, tools, etc. C++ stands as an almost unbeatable technology when you put everything together. It has quirks, asymmetries and all of that.

    But since C++11 it is nicer to use and all the standards after it have been improving on it: generic lambdas, structured bindings, string non-template parameters, constexpr and consteval... it is amazing what you can do with C++ that is difficult or almost impossible to do with other languages.

    On the missing pieces I would mention that you need to use macros to have some kind of reflection for members and pattern matching and networking would be really nice to have.

    Modules are still an experiment implementation-wise, but hey, they will improve on the side of hiding implementation details by a big margin.

    As for the ecosystem, nowadays you have CMake (whose language sucks badly) and Meson. Together with Conan things have improved a lot since I started coding in around 2001.

    Pack that with an IDE like CLion or Visual Studio + Resharper or lightweight IDE (Emacs + Lsp and the like) and you have an environment that is very competitive and whose code can be compiled almost anywhere. From ARM to x86, MIPS and even Webassembly.

    That is why I think C++ is still the way to go if what you want is performance: you also have interfaces such as OpenCL/GL/Vulkan/SIMD libraries (though not C++ standard) where you can access hardware. Also, vendors and open source have things such as https://github.com/cginternals/glbinding

VulkanExamples

Posts with mentions or reviews of VulkanExamples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-22.
  • Dependency management with Cmake FetchContent
    2 projects | /r/cpp_questions | 22 Oct 2022
    cmake_minimum_required(VERSION 3.11) project(my_project LANGUAGES CXX VERSION 1.0 ) include(FetchContent) FetchContent_Declare( glfw GIT_REPOSITORY "https://github.com/glfw/glfw" GIT_TAG dd8a678a66f1967372e5a5e3deac41ebf65ee127 ) message("Fetching glfw...") FetchContent_MakeAvailable(glfw) FetchContent_Declare( vulkan GIT_REPOSITORY "https://github.com/KhronosGroup/Vulkan-Hpp" GIT_TAG 429c4c522c65d10ec6df4633a1b78fc28aca7dc3 ) message("Fetching vulkan") FetchContent_MakeAvailable(vulkan) add_executable(my_project src/main.cpp) target_link_libraries(my_project PRIVATE glfw) target_link_libraries(my_project PRIVATE vulkan)
  • Two new Vulkan samples from The Khronos Group! (Profiles and C++ bindings)
    3 projects | /r/vulkan | 17 Mar 2022
    The second sample comes from NVIDIA. It shows a transcoded version of the API sample, High Dynamic Range, and illustrated the usage of the C++ binding of Vulkan provided by Vulkan.hpp. Sample - https://github.com/KhronosGroup/Vulkan-Samples/tree/master/samples/api/hpp_hdr Vulkan.hpp - https://github.com/KhronosGroup/Vulkan-Hpp
  • Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf]
    5 projects | news.ycombinator.com | 16 Jul 2021
    or https://github.com/KhronosGroup/Vulkan-Hpp which help quite a bit. Or https://github.com/VcDevel/std-simd.

    If you want GUIs, same, you have at least (but not only) Qt or WxWidgets.

    Want to interface scripting? Pybind11, Boost.Python, WrenBind17 for Wren, Sol2 for Lua... and all things that interface to C work also if you feel brave...

    I really think that when it is about getting the job done... C++ goes a long way towards the task.

    This is my 20 year experience of C++, almost 13 of those years professionally. Now, back to read the paper. :)

  • Practice project ideas
    1 project | /r/vulkan | 10 Mar 2021
    If you're not a complete beginner, the vulkan.hpp version of Sascha Willems' samples is out of date, you could contribute some updated examples. You'd get a decent overview of various Vulkan features and become familiar with both the C and C++ APIs.
  • Vulkan Hpp cheatsheet
    3 projects | /r/vulkan | 27 Dec 2020
    I don't have a cheat sheet but I do have a repository with a bunch of examples that use the C++ api https://github.com/jherico/vulkan

What are some alternatives?

When comparing glbinding and VulkanExamples you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

conan-center-index - Recipes for the ConanCenter repository

OpenSubdiv - An Open-Source subdivision surface library.

std-simd - std::experimental::simd for GCC [ISO/IEC TS 19570:2018]

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

OpenVDB - OpenVDB - Sparse volume data structure and tools

C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

VulkanHelper - A simple helper interface between Vulkan C API and C++ containers