glbinding VS GLFW

Compare glbinding vs GLFW and see what are their differences.

glbinding

A C++ binding for the OpenGL API, generated using the gl.xml specification. (by cginternals)

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
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glbinding GLFW
3 79
838 13,415
0.5% 1.2%
6.2 5.9
8 months ago 27 days ago
C++ C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glbinding

Posts with mentions or reviews of glbinding. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-02.
  • Questions about the official xml registry (gl.xml).
    1 project | /r/opengl | 25 Jul 2022
    Ever heard of https://glbinding.org ?
  • Low-level OpenGL abstractions
    3 projects | /r/opengl | 2 Apr 2022
    You should checkout glbinding, it might give you some ideas for your own wrapper.
  • Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf]
    5 projects | news.ycombinator.com | 16 Jul 2021
    I have based my career on top of C++/backend/soft-real time systems.

    I still have to read the full paper, thanks for the post!

    Many people rant about C++, but, IMHO, overall, taking into account ecosystem, tools, etc. C++ stands as an almost unbeatable technology when you put everything together. It has quirks, asymmetries and all of that.

    But since C++11 it is nicer to use and all the standards after it have been improving on it: generic lambdas, structured bindings, string non-template parameters, constexpr and consteval... it is amazing what you can do with C++ that is difficult or almost impossible to do with other languages.

    On the missing pieces I would mention that you need to use macros to have some kind of reflection for members and pattern matching and networking would be really nice to have.

    Modules are still an experiment implementation-wise, but hey, they will improve on the side of hiding implementation details by a big margin.

    As for the ecosystem, nowadays you have CMake (whose language sucks badly) and Meson. Together with Conan things have improved a lot since I started coding in around 2001.

    Pack that with an IDE like CLion or Visual Studio + Resharper or lightweight IDE (Emacs + Lsp and the like) and you have an environment that is very competitive and whose code can be compiled almost anywhere. From ARM to x86, MIPS and even Webassembly.

    That is why I think C++ is still the way to go if what you want is performance: you also have interfaces such as OpenCL/GL/Vulkan/SIMD libraries (though not C++ standard) where you can access hardware. Also, vendors and open source have things such as https://github.com/cginternals/glbinding

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-10-04.
  • The Failures Of API Design
    4 projects | dev.to | 4 Oct 2024
    Why would any software developer use an API? Well, it's not to get rid of that shirt stain you had for the last three days that's for sure. Instead, we crazy bunch use APIs to progress our software development at a faster rate. I don't really want to work with the Windows API nor do I care to open the rotten can of sardines that is the X11 API. But, thankfully, I don't have to. There are plenty of APIs that handle that for me. And they handle it very nicely too. GLFW is one of these APIs. Easy to use, fast to set up, and overall doesn't have any overhead. Handles window creation, input, and any operating system-specific stuff. It solves a clear and appropriate problem. Left pad, however, is the complete opposite. Does it solve a problem? Sure it does... if you were hit on the head with a baseball bat 17 times. Can't I at least add padding to any direction? No? Does it just have to be the left? Even though we C++ folks can say that the JavaScript weirdos are the only ones who would do such a heinous thing, that wouldn't be the entire story. It would be hypocritical even to assume that all of the useless APIs exist only in the JS ecosystem. Although being hypocritical is my strong point, even I would stop you right there. If there is an ecosystem that would be perfect for breeding unnecessarily complex, widely inefficient, and completely useless libraries, it would be C++... Rust would come at a close second but C++ is the mother of all useless and complex libraries.
  • macOS 14.4 causes JVM crashes
    2 projects | news.ycombinator.com | 16 Mar 2024
    Minecraft runs on various Javas.

    And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997

    It's not fixed.

  • Technical Considerations for GUI Toolkits [Discussion]
    1 project | /r/compsci | 11 Dec 2023
    Window context manager - glfw, sdl
    2 projects | /r/learnprogramming | 11 Dec 2023
    Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
  • How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
    1 project | /r/gamedev | 10 Dec 2023
  • Exploring Computer Graphics: Weekly Chronicle #1
    5 projects | dev.to | 16 Oct 2023
    GLFW: A library for window creation and managing user input.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    Not SDL2, but GLFW has something like that under the tests/ directory:

    https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...

  • LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
    2 projects | /r/opengl | 5 Jul 2023
    I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
  • I have spent two whole work days trying to install GLEW
    6 projects | /r/GraphicsProgramming | 3 Jul 2023
    Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
  • OpenGL (GLFW and GLAD) not linking with cmake
    2 projects | /r/cmake | 30 May 2023
    There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz

What are some alternatives?

When comparing glbinding and GLFW you can also consider the following projects:

OpenSubdiv - An Open-Source subdivision surface library.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

SDL - Simple Directmedia Layer

OpenVDB - OpenVDB - Sparse volume data structure and tools

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

OpenMesh, 7.0

raylib - A simple and easy-to-use library to enjoy videogames programming

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

OpenSceneGraph - OpenSceneGraph git repository

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the 7th most popular programming language
based on number of references?