GLFW VS OpenSceneGraph

Compare GLFW vs OpenSceneGraph and see what are their differences.

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
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GLFW OpenSceneGraph
28 4
8,189 2,266
2.0% -
8.8 5.6
3 days ago 12 days ago
C C++
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.
  • [Handmade Network] How to write better (game) libraries
    Even if someone wants to use VS2008 for game development, it only took me a Google search to find https://github.com/glfw/glfw/blob/master/deps/vs2008/stdint.h which doesn't have any dependencies and a very permissive licence.
  • how do i include glfw in my code to make a window?
    reddit.com/r/vscode | 2021-08-31
  • LibOS – Cross-platform OS features in C++
    reddit.com/r/cpp | 2021-08-23
    You seem to have had a similar impetus as I had 20 years ago when I created GLFW (though with a slightly different focus).
  • Is there a way to get japanese text input in raylib?
    reddit.com/r/raylib | 2021-08-23
    Thanks for the detailed explanation. I'm afraid I didn't considered that use case for raylib and it would require some investigation to implement it... but raylib uses internally GLFW for desktop platforms and I've seen there is a related issue: https://github.com/glfw/glfw/issues/41 About IME support by the browser, it should be investigated. Feel free to open an issue on raylib GitHub for further investigation!
  • Massive trouble with GLFW header inclusion. Can someone help?
    Looking at the actual code of the .h file, it looks pretty empty, and like it needs some extra files perhaps. For instance, functions are just filled with comments with some random explanations, so they are basically 1 line, which probably does nothing. Here you can take a look yourself on github.
  • Hey, I want start
    I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
  • Compiling in MacOS M1 Chip (arm64)
    reddit.com/r/raylib | 2021-07-22
    Now I read the logs and it seems the issue is with GLFW. I've found this: https://github.com/glfw/glfw/issues/1805
  • Opengl(glfw) gears on termux x11 NO ROOT!!
    reddit.com/r/termux | 2021-07-19
    Clone the glfw repositiory - git clone https://github.com/glfw/glfw.git
  • 3D Visualization with C++
    Use https://www.glfw.org/ to get a window with an OpenGL context.
  • A better way of running Minecraft Without XWayland. Because I REALLY had nothing better to do with my life.
    https://github.com/glfw/glfw/pull/1725 (which is where I got some patches from) says there wasn't much upstream interest on merging the patches. But https://github.com/glfw/glfw/pull/1711 (the fix for the freezing issue) might be a good candidate for merging, though I don't know how GLFW people work, so I cannot comment on if it is properly upstreamable or not.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-13.
  • Getting information about classes, methods and variables in C++?
  • Is there a good, open source, realistic OpenGL renderer for us to use?
    reddit.com/r/opengl | 2021-05-30
    I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
  • Speed Dreams needs you! (Call for devs)
    -Finish the implementation of the new OpenSceneGraph rendering engine: The game allows to replace the default renderer (ssggraph) with OpenSceneGraph, but it still needs to implement many features to be completed, as well as further optimisation.
  • Trying to Install OpenSceneGraph-3.6.5 featuring an interesting labyrinth of an error message
    I assume you followed [this guide?](https://github.com/openscenegraph/OpenSceneGraph/#section-1-how-to-build-openscenegraph

What are some alternatives?

When comparing GLFW and OpenSceneGraph you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

SDL - Simple Directmedia Layer

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

urho3d - Cross-platform 2D and 3D game engine

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge