glbinding
C++ REST SDK
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glbinding | C++ REST SDK | |
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3 | 13 | |
820 | 7,806 | |
0.0% | 0.9% | |
4.1 | 3.6 | |
about 2 months ago | 4 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glbinding
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Questions about the official xml registry (gl.xml).
Ever heard of https://glbinding.org ?
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Low-level OpenGL abstractions
You should checkout glbinding, it might give you some ideas for your own wrapper.
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Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf]
I have based my career on top of C++/backend/soft-real time systems.
I still have to read the full paper, thanks for the post!
Many people rant about C++, but, IMHO, overall, taking into account ecosystem, tools, etc. C++ stands as an almost unbeatable technology when you put everything together. It has quirks, asymmetries and all of that.
But since C++11 it is nicer to use and all the standards after it have been improving on it: generic lambdas, structured bindings, string non-template parameters, constexpr and consteval... it is amazing what you can do with C++ that is difficult or almost impossible to do with other languages.
On the missing pieces I would mention that you need to use macros to have some kind of reflection for members and pattern matching and networking would be really nice to have.
Modules are still an experiment implementation-wise, but hey, they will improve on the side of hiding implementation details by a big margin.
As for the ecosystem, nowadays you have CMake (whose language sucks badly) and Meson. Together with Conan things have improved a lot since I started coding in around 2001.
Pack that with an IDE like CLion or Visual Studio + Resharper or lightweight IDE (Emacs + Lsp and the like) and you have an environment that is very competitive and whose code can be compiled almost anywhere. From ARM to x86, MIPS and even Webassembly.
That is why I think C++ is still the way to go if what you want is performance: you also have interfaces such as OpenCL/GL/Vulkan/SIMD libraries (though not C++ standard) where you can access hardware. Also, vendors and open source have things such as https://github.com/cginternals/glbinding
C++ REST SDK
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What is the industry standard today in C++ to deploy REST microservices in Kubernetes?
My favourite was Microsoft's cpprestsdk, but for some reason now is in maintenance mode, I don't know why, so it's hard to suggest it for new projects. A nice alternative is restc-cpp, that's has a good high-level interface, if this is what you want.
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REST APIs using C++. (Is this even done much?)
CppRestSDK is deprecated.
- C++ REST API Framework
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REST library: production 'ready'
https://github.com/microsoft/cpprestsdk (concerned about being maintenance mode -> production?)
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Have there been any attempts to build a REST API service on top of either Boost.asio or Boost.beast?
While it's not based on Boost Asio or Beast, Microsoft maintains a SDK for developing REST api's using C++, aptly named the C++ REST SDK. Here you can find the Github page. It pretty much covers everything you'd come to expect from a modern webserver package. It does come with a steep learning curve however.
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Microsoft YARP
I never thought I'd laud microsoft on open source software but this has certainly made my life easier... I mean come on, MIT licensed and everything...
https://github.com/microsoft/cpprestsdk
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Web services in C++
Assuming you want to make a REST API check this out: https://github.com/Microsoft/cpprestsdk
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Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf]
>But is it truly practical to use in 'higher-abstraction' apps like web or mobile?
Yes absolutely. Once you become familiar with the language the barrier is not that high. Familiarity trumps everything else.
That said, since i am not a Web/mobile developer i had collected some resources to help me learn how to use C++ for Web/Mobile apps, you may find it useful;
https://levelup.gitconnected.com/cross-platform-mobile-and-w...
https://github.com/Microsoft/cpprestsdk
https://medium.com/@ivan.mejia/modern-c-micro-service-implem...
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cpprestsdk in maintenance mode
I was starting a project that needs to read data with rest API and I'd like to use cpprestsdk from Microsoft. But it's readme says that's in maintenance mode and it's not recommended for new projects... I'd like to know why it's in maintenance mode, and if it will be abandoned. Also, if there's some equivalent library for cpp, instead of creating the business logic from scratch, i.e. with boost::beast.
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
OpenSubdiv - An Open-Source subdivision surface library.
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Restbed - Corvusoft's Restbed framework brings asynchronous RESTful functionality to C++14 applications.
OpenVDB - OpenVDB - Sparse volume data structure and tools
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Simple-WebSocket-Server
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
drogon - Drogon: A C++14/17 based HTTP web application framework running on Linux/macOS/Unix/Windows [Moved to: https://github.com/drogonframework/drogon]