C++ 3D Graphics Frameworks / Game Frameworks ?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • Not really -- that would require knowledge of OpenGL. [Here's](https://github.com/raysan5/raylib/blob/master/src/rlgl.h the graphics backend for Raylib -- each function is just OpenGL calls.

  • rbfx

    Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

  • rbfx is a fork of Urho3D that removes Lua and AngelScript scripting subsystems, in favor of an optional C# scripting capability. Has a rebuilt editor which, again, isn't complete. rbfx integrates RmlUI, EASTL, ImGUI, and Tracy, which upstream does not offer.

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  • urho3d

    Discontinued Game engine

  • Urho3D is a C++ engine that provides rendering (D3D, OpenGL, WebGL) as well as numerous other capabilities. Works on many platforms. Has and editor, but it is not central to the process and isn't really complete anyway.

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  • How about bgfx? There's some other stuff listed here.

  • magictools

    :video_game: :pencil: A list of Game Development resources to make magic happen.

  • Not only C++, but many useful things here: https://github.com/ellisonleao/magictools#engines-and-frameworks

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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