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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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Not really -- that would require knowledge of OpenGL. [Here's](https://github.com/raysan5/raylib/blob/master/src/rlgl.h the graphics backend for Raylib -- each function is just OpenGL calls.
rbfx is a fork of Urho3D that removes Lua and AngelScript scripting subsystems, in favor of an optional C# scripting capability. Has a rebuilt editor which, again, isn't complete. rbfx integrates RmlUI, EASTL, ImGUI, and Tracy, which upstream does not offer.
Urho3D is a C++ engine that provides rendering (D3D, OpenGL, WebGL) as well as numerous other capabilities. Works on many platforms. Has and editor, but it is not central to the process and isn't really complete anyway.
How about bgfx? There's some other stuff listed here.
Not only C++, but many useful things here: https://github.com/ellisonleao/magictools#engines-and-frameworks