wgpu-native VS wasmdec

Compare wgpu-native vs wasmdec and see what are their differences.

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wgpu-native wasmdec
13 5
737 389
4.8% -
8.1 0.0
1 day ago 3 months ago
Rust C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

wasmdec

Posts with mentions or reviews of wasmdec. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.
  • Capturing the WebGPU Ecosystem
    9 projects | news.ycombinator.com | 11 Nov 2023
    I think you're missing a good amount of nuance here

    minified JS can be turned into reasonable JS, yes, but you're probably not going to get TypeScript code back, so the same sort of challenge exists there.

    Assembly -> high-level language is harder, but there are absolutely binary -> C decompilers that are very popular/used in the RE community to make changes to existing programs.

    But that doesn't even matter, WASM is much higher level than assembly, it's a stack machine, there is no arbitrary control flow / labels / `goto`, there are pre-defined data types, etc. all of this means it's easier to convert WASM -> high-level language than it is with a generic x86/arm binary.

    There are WASM decompilers[0][1] which can convert WASM binaries into C code and back.

    In both cases (minified JS and WASM), you're not going to get out exactly what you put in, but WASM doesn't really change the situation very much given the widespread adoption of 'compile to JS' languages like TypeScript these days.

    [0] https://chromium.googlesource.com/external/github.com/WebAss...

    [1] https://github.com/wwwg/wasmdec

  • Would rewriting a JS library in WASM(Rust) provide sufficient obfuscation?
    3 projects | /r/webdev | 28 Dec 2022
    There are wasm2c and wasmdec that decompile to C. There is also rewasm, which decompiles WASM to Rust. But I don't know if they can reconstruct non-trivial logic, e.g. shapes of structures.
  • Wasmdec: Converts WebAssembly binaries to C (2018)
    1 project | news.ycombinator.com | 16 Apr 2022
  • Alternative for an existing plugin
    2 projects | /r/ReverseEngineering | 2 Aug 2021
    Have you considered just transpiling it to C? Assuming it's the pseudocode you're after, that should be enough by itself. You could also lift it and recompile to whatever your preferred architecture is.
  • 152kb WebAssembly interpreter that runs on six OSs with Cosmopolitan
    5 projects | news.ycombinator.com | 28 Feb 2021
    This is not less portable and will beat any wasm interpreter in terms of speed: https://github.com/wwwg/wasmdec

What are some alternatives?

When comparing wgpu-native and wasmdec you can also consider the following projects:

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

wasm3 - 🚀 A fast WebAssembly interpreter and the most universal WASM runtime

webgpu-headers

idawasm - IDA Pro loader and processor modules for WebAssembly

learn-wgpu - Guide for using gfx-rs's wgpu library.

trianglepacker - A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.

wgpu - Cross-platform, safe, pure-rust graphics api.

wabt - The WebAssembly Binary Toolkit

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

rewasm - Decompiler for WebAssembly binaries

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

gpuweb - Where the GPU for the Web work happens!