wgpu-native VS Azul3D

Compare wgpu-native vs Azul3D and see what are their differences.

wgpu-native

Native WebGPU implementation based on wgpu-core (by gfx-rs)

Azul3D

Azul3D - A 3D game engine written in Go! (by azul3d)
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wgpu-native Azul3D
11 2
371 559
1.9% 0.0%
7.5 0.0
5 days ago about 1 year ago
Rust C
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-07.

Azul3D

Posts with mentions or reviews of Azul3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-25.

What are some alternatives?

When comparing wgpu-native and Azul3D you can also consider the following projects:

webgpu-headers

g3n - Go 3D Game Engine (http://g3n.rocks)

go-collada - Go package for working with the Collada file format.

Ebiten - Ebitengine - A dead simple 2D game engine for Go

GarageEngine - Game engine written in Go (golang).

engo - Engo is an open-source 2D game engine written in Go.

go-sdl2 - SDL2 binding for Go

Oak - A pure Go game engine

Leaf - A game server framework in Go (golang)

go3d - A performance oriented 2D/3D math package for Go

d3d9 - Direct3D9 wrapper for Go.

goxit