webrtc-unreliable
Recast/Detour
Our great sponsors
webrtc-unreliable | Recast/Detour | |
---|---|---|
8 | 14 | |
385 | 6,202 | |
0.8% | 1.8% | |
5.7 | 7.5 | |
21 days ago | 9 days ago | |
Rust | C++ | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webrtc-unreliable
-
could not find tokio in webrtc_unreliable
The Cargo.toml on GitHub has the optional dependency specified correctly.
-
How are rust devs doing?
I use WebRTC for multiplayer, and Rust has a great library (webrtc-unreliable) To be fair, C++ has libdatachannel which I like using too.
-
What are the differences between UDP and WebSockets, and which type of games benefit from which?
You can, in theory, get UDP-like characteristics out of a different web API - with a WebRTC datachannel configured to be unreliable and unordered. I haven't seen anybody use that API just because it's a pretty big pain to use. The developer of Agar IO called it too hard to use in a HackerNews comment, but nowadays there's simpler libraries than the ones he had in 2016 like webrtc-unreliable and libdatachannel. You still need to run a STUN/TURN server and the integration is easier than it was back then, but still much harder than raw UDP sockets though.
-
Shattersong Online - New Rust MMO Browser platformer in development by former Starbound and Wargroove devs
webrtc-unreliable: Provides an async API to a UDP-like transport over WebRTC
-
WebRTC.rs
You can do this today with https://github.com/kyren/webrtc-unreliable
-
A pure Rust implementation of WebRTC API.
Take a look at webrtc-unreliable. I haven't tried it, but it claims to implement just a simple subset of webrtc to get udp-like functionality.
Recast/Detour
-
RE: If you had to pick a library from another language (Rust, JS, etc.) that isn’t currently available in Python and have it instantly converted into Python for you to use, what would it be?
RecastNavigation
-
How do RTS Games stop Agents from Pathing into each other?
Detour is open source (zlib) so anyone has access to a proven RVO implementation. I believe Unreal and Unity still use Recast/Detour for navmesh and avoidance, but it looks like Godot cooked up their own.
-
How to generate a collision mesh for a given mesh (aimesh) using Assimp?
https://github.com/recastnavigation/recastnavigation There is also a library called Yuka that is web based that can generate navmeshes i think: https://mugen87.github.io/yuka/docs/NavMesh.html
- How did they code it: Unity's Navigation mesh
- Literature related to generating navigational meshes? (or something similar)
-
Divert - Bindings to RecastNavigation
Hi, wanted to post about my rust project. I created Rust Lang bindings to the famous https://github.com/recastnavigation/recastnavigation . My library, Divert, currently provides the resources to interact with the Detour, 3d mesh path finding, capabilities of Recast Navigation. In the future, I hope to implement bindings for the Recast side of RecastNavigation which facilitates generating navigation meshes from input geometry to be used by detour. Most of my hobby work revolves around reverse engineering video games, so I needed the capabilities of Detour for my Rust program to navigate in game geometry. I would characterize myself as quite new to Rust still, so constructive criticism is highly welcome. I imagine, I did some really weird stuff while designing this crate, and I bet someone can let me know here ;)
-
How are rust devs doing?
Recast & Detour for navigation meshes (though Rust does have Detour bindings)
-
Looking for grid library
For path finding there is at least https://github.com/recastnavigation/recastnavigation
-
Pathfinding in modern games
Recast is used in Unreal and many other games.
-
Question about new Navigation Server
https://github.com/recastnavigation/recastnavigation Would be.
What are some alternatives?
datachannel-rs - Rust wrappers for libdatachannel
AI-Toolbox - A C++ framework for MDPs and POMDPs with Python bindings
ozz-animation - Open source c++ skeletal animation library and toolset
Genann - simple neural network library in ANSI C
FirebaseRTC - Codelab for building a WebRTC Video chat application using Firebase Cloudstore.
btsk - Behavior Tree Starter Kit
webrtc - A pure Rust implementation of WebRTC
ANNetGPGPU - A GPU (CUDA) based Artificial Neural Network library
turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.
BayesOpt - BayesOpt: A toolbox for bayesian optimization, experimental design and stochastic bandits.
hashlink - An updated version of linked-hash-map and friends
tensorflow - An Open Source Machine Learning Framework for Everyone