vk-bootstrap
Vulkan Bootstrapping Iibrary (by charles-lunarg)
vuk
vuk - A rendergraph-based abstraction for Vulkan (by martty)
vk-bootstrap | vuk | |
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9 | 2 | |
656 | 403 | |
- | - | |
8.4 | 8.5 | |
8 days ago | 8 days ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vk-bootstrap
Posts with mentions or reviews of vk-bootstrap.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-15.
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Anybody know why V-EZ has not been updated in 5 years?
I recently asked about something similar. AFAIK in terms of convenience layers, only vk-bootstrap is still maintained, other than vulkan.hpp bindings. There's also vookoo but it's rarely updated.
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Are there any good c examples?
A shameless plug: here's a link to my repo https://github.com/jammymalina/vkbasicapp that could get you started. It's a WIP and far from done. The code is relatively structured, I got the inspiration from vk-bootstrap and I am Graphics And So Can You blogpost.
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Writing Vulkan SPIR-V shaders in C++?
Great answer. Wanted to add on vk-bootstrap, does a lot of the initialization boiler plate for you: https://github.com/charles-lunarg/vk-bootstrap
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Not able to display a triangle using tutorial code
Try this project: https://github.com/charles-lunarg/vk-bootstrap
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What is the proper way to link libvulkan.1.dylib ith cmake while avoiding issues with the installed vulkan SDK?
It looks like the issue was on how I was using a library to load vulkan https://github.com/charles-lunarg/vk-bootstrap/issues/83
- I'm seeking for advice, after a month of learning Vulkan I feel like I'm going nowhere
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Can I automate the first painful steps of vulkan?
vkguide is probably what you want, but in case you don't want to start your code with a guide, you can use vk-bootstrap to get started faster, it's what's used in vkguide.
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Vulkan Framework Design Question
I just discovered vk-bootstrap today, and it looks like it'll make initialization code much much easier.
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Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
For what you are asking, vk-bootstrap is a library that mostly handles the very first 300-400 lines of vulkan code. https://github.com/charles-lunarg/vk-bootstrap
vuk
Posts with mentions or reviews of vuk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-15.
-
Anybody know why V-EZ has not been updated in 5 years?
Projects Zink and DXVK implement legacy higher-level APIs on top of Vulkan, things like vk-bootstrap, VMA and vuk simplify/take over managing some specific parts of the API, and you have countless rendering abstractions that can use Vulkan as a backend, the most famous one being WebGPU and it's wgpu implementation.
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Does the industry make use of modern C++ features or other paradigms like functional programming?
For smaller projects and libraries, they're totally fine, but for larger ones you should consider whether you want to force them upon your users. It is possible to offer a compile-time toggle, like what this library does.
What are some alternatives?
When comparing vk-bootstrap and vuk you can also consider the following projects:
vulkan-guide - Introductory guide to vulkan.
wgpu - Cross-platform, safe, pure-rust graphics api.
Vulkan - Examples and demos for the new Vulkan API
Vookoo - A set of utilities for taking the pain out of Vulkan in header only modern C++
vk-bootstrap4j - A java port of vk-bootstrap with LWJGL
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
renderdoc-contrib - Community contributed extensions for RenderDoc
awesome-vulkan - Awesome Vulkan ecosystem
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
gtec-demo-framework
vulkan-guide - Introductory guide to vulkan.
stb - stb single-file public domain libraries for C/C++
vk-bootstrap vs vulkan-guide
vuk vs wgpu
vk-bootstrap vs Vulkan
vuk vs Vookoo
vk-bootstrap vs vk-bootstrap4j
vk-bootstrap vs Rust-CUDA
vk-bootstrap vs renderdoc-contrib
vk-bootstrap vs awesome-vulkan
vk-bootstrap vs vulkan_ray_tracing_minimal_abstraction
vk-bootstrap vs gtec-demo-framework
vk-bootstrap vs vulkan-guide
vk-bootstrap vs stb